DonFerrari said:
Now? We have been hearing It since the start of the year (and remember like couple months Ago on conference the launch games were still showing as target instead of captured on Xbox). A Lot of us have Said It would Impact quality of Xbox titles but defense force Said It wouldn't as the devs were making the game with target specs and the tweeks tô make It work on final console would be Very fast. |
On the other hand, we have all been drowned in 12 Tflops > 10, and even xbox contributed to it (to say nothing of its fan base).
There was talk about PS5, being a PS4pro 1,5 and that games would only run 1440p.
There was talk about PS5 not being able to do raytraceing.
Stuff about it not being RDNA 2, and xbox fans on forums were being very loud about it, and everytime someone said lets way and see.
They would post meme and tease people about it.
All that was just FUD (fear, doubt, uncertainty, PR) from xbox and its fans (trolls).
Some are saying its not surpriseing that xbox series x, runs worse, but most weren't saying so before the launch of the two consoles.
Call of Duty, and Assasins Creed Valhalla run better on the PS5.
Devil May Cry only has a slight advantage to the XSX.
That entire 12 > 10, hype hasnt come to pass.
I dont believe its down completely to SDKs and Dev Machines access.
I think the differnce in performane between the two consoles is just not as large as many Xbox fans were expecting it to be.
Its now showing that. There is more to performance that just theoretical peak compute numbers.