curl-6 said:
JWeinCom said:
Such an excellent game. If we want to talk about disappointments...
Maybe you weren't building the vehicles properly then?
The physics definitely take some getting used to, but once you got used to them they work fine. There's only a handful of challenges that ever really felt unfair. And there's always different approaches you can take to each challenge.
In terms of platformers, Rare just kind of never figured out where to go from Banjo Kazooie. Their only ide was to just keep cramming in more and more stuff to the point where they felt bloated. DK64 pulled it off a bit better than Tooie, since you didn't have to Switch characters as often, and switching between them was simpler, but Tooie was a bit of a mess.
Nuts and Bolts wasn't perfect but it was creative and novel. It offers more than simply being a less good version of Banjo Kazooie.
|
Like I say, even when built properly, a process which in itself was laborious and unsatisfying, the physics made them a chore to drive. Nothing ever felt smooth and intuitive, or any fun.
Tooie definitely had too much bloat, but at least it had interesting worlds to explore and some awesome bosses and fun multiplayer. All they needed to do for their 360 Banjo game was streamline the formula a bit. Unfortunately, most of the talent left Rare towards the tail end of the N64 era and by the 7th gen all that was left was a husk of their former self.
|
But, you're assuming they were built properly. I didn't see you playing, so I can't say, but maybe you're bad at making cars.
As for the process, I loved it. So many unique and crazy things you could build. If you don't like building stuff though, then not the game for you.