Soundwave said: What contacts did Sony make? You guys act like they discovered Squaresoft and Capcom and Konami, lol. These companies were making a fortune for Nintendo and were closely associated with Nintendo for over a decade before Sony showed up.
It's like saying Vanilla Ice created hip hop/rap music, lol.
They simply just took Nintendo's developer support that was closely tied to the NES/SNES-eras because Nintendo made the dumb mistake of not using the CD format, which was a shock to everyone.
Like I can speak for it because I was actually interested in the game industry as a kid at that time, in those days this was even pre-internet connection for most people I'd go to a book store every 2 weeks to check up on their video game magazines and I still remember to this day reading that Project: Reality (Ultra 64/N64) would not use CD-ROM and I damn near dropped the magazine out of shock. I remember having to re-read it like 4 or 5 times to make sure it wasn't a mistake.
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Sega used CDs as well - that ended up bad. This does not mean CD's did not have anything to do with 3rd party support, but it was one of the least problems. If games had sold on N64, they had been on N64. If they had sold on Saturn, they had been on Saturn.
The problem is, that Nintendo and Sega had high requirements for the developers that Sony did not. The Playstation library was puke at least for the first two years in it's life, because Sony did not have the same requirements. If you wanted to make a launch game for N64 (for 1996), you needed to be in the "Dream team" of selected developers to do that - and as a publisher, how should have you waited for the release, as you already had two systems out in 1994 (and two more in 1993, though nobody was interested in them), that you could start developing games for after their release - and still have your game out there before N64.
CD-ROM was kind of unimpressive at the time (and still is), so I was quite happy with N64 not having a CD-drive. Moreso after playing Playstation that had incredible loading times.