konnichiwa said:
FFVII was a big deal but not so much of an big deal, sure it sold 10 million units but in reality maybe a 1 or 2 million at max bought a ps one for FFVII a lot already owned a PS one before it's release and many would pick it up later that's 2% of the total userbase it's not that much in the big picture.
It is fun to go trough old magazines and you read fan's letter who give good reasons to go with Ps one. The N64 launched later, very late and when it finally did it came with 2 games. While Sony was like 'hey we have hundreds of games'! 'and did you know that many are available for 20$! Tekken/Need for speed/Tomb Raider/resident Evil/Air Combat/Crash Bandicoot/MK III/Trilogy/Fifa/Madden/tennis X/ and so on.... The N64 initial sales were destroying PS one thanks to older Nintendo fans but the wait on new games hurts it sales and while eventually more games were releasing on N64 and helped it's sales the number of games on PS one was insane.
Depends what lists you follow but we have 300-400 games for N64 and 2500-3100 for PS one.
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At first bolded:
When Final Fantasy 7 shipped in 1997, it was Square’s cash cow. The game pioneered 3D graphics techniques, helped Sony’s PlayStation outperform its competitors, established Japanese RPGs in the West and went on to sell more than 11 million copies. To many fans, it defined Square as a company.
Square was one of the biggest studios to jump ship, announcing in early 1996 that it had decided to shift its entire lineup to Sony’s hardware, with Final Fantasy 7 as the centerpiece. By the end of the generation, almost all major third-party studios had signed up with Sony, in part due to the economic advantages of manufacturing games on PlayStation’s CDs compared to Nintendo 64’s cartridges.
"PlayStation games being on CDs was the biggest factor." Hironobu Sakaguchi (Producer and executive vice president, Square Japan; Chairman and chief executive officer, Square USA)
I think it was the third year of the PlayStation. They were still struggling to compete with Sega and Nintendo in the U.S. And compared to Sega and Nintendo, Sony’s first-party portfolio was rather weak. So once we decided to [develop FF7 on PlayStation], Sony really strongly asked for the publishing rights to Square titles in America as well as in Europe. Yoshihiro Maruyama (Executive vice president, Square U.S.)
Final Fantasy 7 An Oral History
At 2nd bolded: Yes, this contributes heavily to the OP's point.
After a strong launch year, the decision to use the cartridge format is said to have contributed to the diminished release pace and higher price of games compared to the competition, and thus Nintendo was unable to maintain its lead in the United States.
This is corroborated by the statements previously quoted from Square as well.