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Forums - Nintendo - Update: The Legend of Zelda: Skyward Sword for Switch placeholder has now been pulled from Amazon UK.

Xxain said:
Cerebralbore101 said:

Skyward Sword is the 2nd worst Zelda game. Viewed in a vacuum it's a good game. Placed next to all other Zelda games it's pretty bad though. There's little exploration, padding, only one village,forced motion controls, etc.

2nd? I say its the worse. Link to the Past is the defacto starting point in the Zelda series. No one should even bother with anything before it.

But

I always said I would give it another chance if it was ported with a non motion based control scheme. I'll stand by that.

Nah NES Zelda games are great. Zelda II is very good just different and in some ways reminds me of Ys III.  SS IMO maybe the 3rd worst mainline Zelda game. DS Zelda games are massive piles of shit. SS is just bland as fuck.



Bite my shiny metal cockpit!

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I can't say "no" to more Zelda, so bring it on! Skyward Sword certainly has its issues, but it also has many triumphs, including music, art, dungeons, and the best, most immersive motion controls I've experienced. I wonder how the motion controls would translate to Joy-Cons?



More Zelda is always good, even if it is one of the worse ones. I might give it another chance, I assume this time the controls will be better.



Leynos said:
Xxain said:

2nd? I say its the worse. Link to the Past is the defacto starting point in the Zelda series. No one should even bother with anything before it.

But

I always said I would give it another chance if it was ported with a non motion based control scheme. I'll stand by that.

Nah NES Zelda games are great. Zelda II is very good just different and in some ways reminds me of Ys III.  SS IMO maybe the 3rd worst mainline Zelda game. DS Zelda games are massive piles of shit. SS is just bland as fuck.

Phantom Hourglass was great. Being able to do things like guide your boomerang made the touch controls revolutionary. Spirit Tracks was almost as good, but kinda prone to a lot of sequelitis, and kinda short. 



This was really the one Wii game where the standard definition graphics bothered me. It just wasn't a good match for the art style of Skyward Sword, which was great. Usually don't buy remakes, but I'd pick this one up assuming it's well done.



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Veknoid_Outcast said:
I can't say "no" to more Zelda, so bring it on! Skyward Sword certainly has its issues, but it also has many triumphs, including music, art, dungeons, and the best, most immersive motion controls I've experienced. I wonder how the motion controls would translate to Joy-Cons?

The controls should transfer over to the joy-cons but part of me thinks they may do away with motion controls been the core of the game and move to a more standard control scheme whilst taking advantage of Gyro in plenty of places I mainly think that because of the hybrid nature of the Switch as having the Wii Motion controls at the core would make handheld play impossible but maybe they could offer both choices to keep homage to the original whilst reimagining the movement/combat for the Switch which would likely bring in a broader audience because for everyone who enjoyed the controls on the Wii many more avoided the game because of them.



WoodenPints said:
Veknoid_Outcast said:
I can't say "no" to more Zelda, so bring it on! Skyward Sword certainly has its issues, but it also has many triumphs, including music, art, dungeons, and the best, most immersive motion controls I've experienced. I wonder how the motion controls would translate to Joy-Cons?

The controls should transfer over to the joy-cons but part of me thinks they may do away with motion controls been the core of the game and move to a more standard control scheme whilst taking advantage of Gyro in plenty of places I mainly think that because of the hybrid nature of the Switch as having the Wii Motion controls at the core would make handheld play impossible but maybe they could offer both choices to keep homage to the original whilst reimagining the movement/combat for the Switch which would likely bring in a broader audience because for everyone who enjoyed the controls on the Wii many more avoided the game because of them.

Well there is also Switch lite



Bite my shiny metal cockpit!

WoodenPints said:
Veknoid_Outcast said:
I can't say "no" to more Zelda, so bring it on! Skyward Sword certainly has its issues, but it also has many triumphs, including music, art, dungeons, and the best, most immersive motion controls I've experienced. I wonder how the motion controls would translate to Joy-Cons?

The controls should transfer over to the joy-cons but part of me thinks they may do away with motion controls been the core of the game and move to a more standard control scheme whilst taking advantage of Gyro in plenty of places I mainly think that because of the hybrid nature of the Switch as having the Wii Motion controls at the core would make handheld play impossible but maybe they could offer both choices to keep homage to the original whilst reimagining the movement/combat for the Switch which would likely bring in a broader audience because for everyone who enjoyed the controls on the Wii many more avoided the game because of them.

I would question the last sentence of your post unless there's some actual data to back it up. It sold less than TP, but that had motion controls to (to a lesser extent) and didn't require motion plus, and had the benefit of being available at launch.

I'm honestly not sure how this game could be done with motion controls. A lot of enemies, and especially the boss fights are really centered around them. Unless they majorly reworked the combat, they'd need at least a way for you to angle your slashes, which seems like it wouldn't work well.



As someone who never played the game or owned a Wii long enough to play it. I'm on board with this.



JWeinCom said:
WoodenPints said:

The controls should transfer over to the joy-cons but part of me thinks they may do away with motion controls been the core of the game and move to a more standard control scheme whilst taking advantage of Gyro in plenty of places I mainly think that because of the hybrid nature of the Switch as having the Wii Motion controls at the core would make handheld play impossible but maybe they could offer both choices to keep homage to the original whilst reimagining the movement/combat for the Switch which would likely bring in a broader audience because for everyone who enjoyed the controls on the Wii many more avoided the game because of them.

I would question the last sentence of your post unless there's some actual data to back it up. It sold less than TP, but that had motion controls to (to a lesser extent) and didn't require motion plus, and had the benefit of being available at launch.

I'm honestly not sure how this game could be done with motion controls. A lot of enemies, and especially the boss fights are really centered around them. Unless they majorly reworked the combat, they'd need at least a way for you to angle your slashes, which seems like it wouldn't work well.

I can't comment on how TP played on the Wii since my playthroughs of it have only been on the GCN and WiiU but just from people I know or general comments I see there seems to be more who don't like the motion controls of Skyward Sword or just motion controls in general than I see who like them but that's anecdotal so maybe I am wrong. There is also the Switch Lite as mentioned by Leynos above that if they were to take the motion control scheme of the original it would cut out owners of that hardware.