OTBWY said:
It's all conjecture since for one, they already acknowledged the problem of crunch before and specifically talked about how to address it, and two, hiring more hands to help rather gives an indication of the opposite. So I am still waiting on something that indicates this delay is paired with crunch. Unless of course someone makes the argument that all delays have crunch, which is weak (and a generalization). |
That article is all wishful thinking imo. Literally after every release we did, management said things are going to change, we'll plan better, make better tools, not announce too early etc etc, we're going to avoid crunch next time. An article from the head of a studio, that's pure conjecture, it's nothing but empty promises until someone working there actually comes out and says there is no crunch. The burden of proof is on the studio, benefit of the doubt has created this culture where crunch has become the modus operandi of software development. It's been known for many years how to address it, but it always comes down to, we want the best product asap.
Hiring more hands late in a software development cycle adds complexity. Those new people need to be brought up to speed, their work checked, integrated, new team dynamics, more stress.
The fact that the time window for the delay is literally 12 months is a huge red flag. But maybe they know it will still need a year in the oven without working the team to the ground, but don't want to say that so close to the launch of the XSX. That's about as far as I will go with benefit of doubt. No crunch on the flagship title to launch a new console generation, crunch happens for far far less.












