So will you show the sales and profits numbers from SoT to prove the point?
The game had over 10 million players early this year, while DKC maxed at about 8 users at best. So that shows SOT if more popular by default and obviously they are making a killing with Microtransactions, game pass, and retail sales. Microsoft doesn't show sales for any of there games and focus on players count because of xbox game pass.
You can't directly compare a modern game and a game from 1994. That is 26 years ago. The industry has grown a ton since then. The SNES was the top console of the generation and only sold 49.1 million units. Just by rough numbers, the 9.3 million that DKC sold in the mid 90s, is about the equivalent of selling 20 million today in terms of popularity.
Someone up above also mentioned GoldenEye. Both DKC and GoldenEye were the 3rd best selling games on their respective consoles.
The other issue is directly comparing GAAS games to regular games is pretty problematic. It is a different business model entirely, and there is nothing from 1994 even remotely similar. With regular games, you just need to know the sales (although DKC also has virtual console sales now which we have no numbers on). With a GAAS, the total number of players and the active player base can tell a very different story.
"In July 2020, Rare announced that Sea of Thieves had passed 15 million players. Over 3.3 million players played in June 2020. 1 million players had purchased the game on Steam since its launch on June 3rd, 2020."
NNID: theRepublic -- Steam ID: theRepublic
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