on 07 July 2020
The game shipped 5 million units at launch weekend, which was enough to "break even" on development costs. It was the fastest selling launch in franchise history at the time.
So yeah, I think they were able to make a little profit off the game. Juuuust a little.
Thats not how it works, I work in Finance and I can tell you that financial news releases from companies will do everything they can to be vague and paint a good picture since most of the people do not have a proper knowledge of how it works.
For example, what exactly covers the development costs? The total revenue generated by the sales or juts the portion that stays with square? The number already exclude taxes? The development costs includes the other products related to FFXV that may not had good sales, like to 2 hour movie and the other related games? Does it include all the marketing expenses? Was there any write off of costs when the game was still called FF Vs? What about the development costs post launch? Also, development costs does include overhead costs, what about the net final profitability after all overhead costs?
We will never know the answer to those questions and believe me, they will never tell us in their financial statements.
Im not saying the game had a loss, just saying the probably the net final % profitability of the game was probably lower than the good old FF7-FF10 times.
Source: your gob...
Do you even have the financial data that points out to FFVII being a better revenue stream? I mean, when you launch at full price to the tune of 5 Million plus copies and say "break even", then it's as much as possible.
If there are any reasons the game did not make as much as FFVII or VIII or X, even those reasons are probably related to Square Enix the company.
It was Britain, it is America, tomorrow France and next year, the world...
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