Forums - Gaming Discussion - In your mind, what will the Xbox SX conference have to do to beat the PS5 conference?

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Answer the damned question!

Fantastic games 65 51.18%
 
100% backwards compatible with every Xbox 3 2.36%
 
VR Support 3 2.36%
 
Shockingly low price 21 16.54%
 
There's NOTHING they can do 31 24.41%
 
Other (please explain) 4 3.15%
 
Total:127

Extended, extremely good-looking Halo gameplay. At the end of the day, that franchise may not be quite as big from a business perspective as it used to be, it is still a massive property in terms of significance to gaming culture, especially among the older gamers that can plop down $500 for a powerful console at launch. So, if they can wow everybody with really good halo, the rest of their conference just needs to be pretty solid and they'll have an all-around winner on their hands.

Last edited by VAMatt - on 13 June 2020

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Announce KotOR Remake (vs Demon's Souls)
True NextGen Halo Infinite version (vs Horizon)
True NextGen Forza (vs GT7)
True NextGen Banjo-Kazooie (vs Ratchet)
Gears standalone expansion coming this year (vs Spider-Man)
Loads of 3rd party games, timed exclusives, and smaller 1st party games.

And even then, the hype wouldn't match Sony's event because Microsoft's problem goes deeper; their studios are no longer known for their high quality. This is just the way it is until they step up and start actually producing games that sell and score very well.

The two areas where they can realistically outplay Sony are backwards compatibility and launch lineup.



@RolStoppable

The original wasn't exactly a heavy hitter and nowhere in the league of other large IPs like Halo or Gears.

I think of it like a side game more in line with games like Returnal. AA game, moderate budget and might be good but not a platform seller per say.



I want kameo 2 footage. That Kena game gave me serious conversation Kameo vibes.



mZuzek loves to pre-order

No game is nearly as important right now as Halo Infinite. They've already set it as the centrepice of their new system/launch, and they're marketing it as a true return to form as well as their main showcase for next-gen capabilities. While there's a lot of fans still jaded over the post-Bungie era, it'd be naive to then believe Halo doesn't still have huge presence and relevance in the medium, especially when it comes to the Xbox brand.

To piggyback on one of Rol's points, the most important market for the twins are the gamers who'll buy the best-selling mult-plat games i.e. CoD, GTAV, FIFA and so forth. One huge advantage Halo has as a showcase exclusive, is it appeals directly to the exact same crowd who buy those games. A bit different from the crowd who may have more interest in streamlined/story-driven games, artistic games, and obviously a lot different from the main crowd who like Nintendo games.

Even being optimistic, the only exclusive PS5 might have near that calibre in it's first year is Gran Turismo 7-- a sequel for a series that has been in serious decline, and will probably be outmatched by the new Forza.

There's a few important prerequisites for the system, like price, functionality, broad AAA support and not having another marketing disaster like last gen. But after all that, Halo Infinite is the most important thing by far; followed by other exclusive offerings during the first year; cross-gen support; services; and showing what all their new studios will be offering going forward, while proving they'll be committed to those projects and won't just can them and/or the studios. For that last point, it'd go a long way if they could revive Scalebound's development, and have it as a cross-gen release in the first year of the new system, but that's just a personal hope.



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hinch said:
@RolStoppable

The original wasn't exactly a heavy hitter and nowhere in the league of other large IPs like Halo or Gears.

I think of it like a side game more in line with games like Returnal. AA game, moderate budget and might be good but not a platform seller per say.

I see Hellblade 2's purpose more as a graphical showcase than a big seller. Which is important too at this stage of the generation.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

What I would like to see is something similar to the Switch presentation. Show us your 1st party games that are coming out launch day to the next holiday season (so 1st year). Show us what we can expect in the first year, meaning releases dates or windows. For Switch we knew Zelda was a very strong launch day title, then we went into the launch window (few months after launch) with Mario Kart, ARMS, and Splatoon 2. After that to end the year we got Fire Emblem Warriors, Mario Odyssey, Xenoblade 2, Bayonetta 1+2, and Kirby. Bayonetta and Kirby were shown later and that's fine if they wanna keep some game announcements for later, but the point is show us most of your 1st year lineup.

Sony's presentation lacked releases dates (nothing new from them), but this is definitely one area they can beat them at. The question for a new console launch is what can you offer in it's 1st year?



Do they need to beat Sony's conference or beat Sony's console?  Those are two very different questions.  For the past couple of years I've been hearing Microsoft had the best show at E3.  Meanwhile their console sales are in the toilet.  Microsoft is really good at being "showy".  They figure out tricks like showing off a bunch of third party games first even though those same games are going to also be on Playstation.  So people say that have the best show and then turn around and buy a Playstation anyway.

The #1 thing a company can do to make their system successful is have great exclusive games.  For Microsoft this would be even better if they have exclusives that really show of their hardware capabilities and are also available in the first 12 months after launch including a launch exclusive that is at least as good as Spider-Man.  I think Sony has the long term advantage in game development with their SSD, but it's also going to be a few years before we really start seeing games that make full use of it's capabilities.  That means Microsoft has the advantage in the short term because their system is technically more powerful.  They need games (ideally really fun games) that show that off. 

Here are some other things that will put Microsoft on top.  If they did all of the things I'm suggesting they could launch with price parity and still crush Sony.

1) Leverage Minecraft to keep people from PS5.  They could say, "We are promoting cross-play with all of our platform partners."  Who would be their partners?  Series X, PC, Switch, and Mobile.  Everything but PS5.  On top of that they need to update the console versions of Minecraft to include the most popular mods from the PC.

2) Have Rockstar come out and announce GTA6 as a timed exclusive.  It will come to Series X one year before PS5.

3) Keep having a steady stream of exclusive games.  This is especially true for the first couple of years.  Eventually enough third party games will release, and that will be the main driver of sales, but in the first couple of years they can really distinguish themselves from Sony with exclusive content.

If they did everything I suggested, then they would crush Sony in Generation 9.  If they only do some of the things then they'd be competitve, assuming price parity.  On the other hand if their conference mostly shows a lot of third party games and maybe just a couple of exclusives, most games don't have a soon release date, and they've got nothing at launch that can compete with Spider-Man, then Sony is going to hand their ass to them again.



RolStoppable said:
hinch said:
@RolStoppable

The original wasn't exactly a heavy hitter and nowhere in the league of other large IPs like Halo or Gears.

I think of it like a side game more in line with games like Returnal. AA game, moderate budget and might be good but not a platform seller per say.

I see Hellblade 2's purpose more as a graphical showcase than a big seller. Which is important too at this stage of the generation.

In that case yeah, they need a Unreal Engine 5/Horizon 2 moment. Betting its going to be one of the most visually impressive game shown for next gen, so far.



A worthy successor to the original Banjo Kazooie and/or a great Blast Corps sequel, but I'm sure that's just a starry-eyed dream at this point.

Honestly though, matching PS5's price (probably plus a year's subscription of XBL), with an awesome looking Halo Infinite and new Forza at launch would give Sony some fierce competition in the US.