LudicrousSpeed said:
DonFerrari said:
Go back and look the example you gave on Soul Reaver.
It was a very simple distortion of polygon and change of color palette. It wasn`t transporting you to a whole different world in less than 1s.
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It brought enemies onto the screen, changed the visuals, and the layout of the world you were in. And it happened very fast. Personally I don’t really care if you’re transported to a whole new world if you don’t interact with it. Most of the dimension jumping in the event was on rails and seemed set up to play out that way. Now maybe in the final game you can jump whenever you want and fully explore everything, who knows.
It was impressive but it was impressive because the PS5 annihilates the PS4 in all specs, not because of the SSD. Considering the context of this thread, it wasn’t a telling reveal for the PS5. I mean, what, in one PS5 game launching who knows when, maybe you’d have a second longer blue transition screen on XSX, maybe it would be just as fast? What a gargantuan difference.
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It took like 10 seconds, but sure since it was smooth and there was no loading screen we were trully impressed at the time.
In R&C case you interacted with the world. You were battling in one area and the warp portals could bring new enemies, suck people on your dimension or be used by you if you close in fast enough to be transported to that world and there in couple seconds you arrive to that new world and start interacting and fighting as soon as arrived.
Of course you won't be able to jump to all the worlds in all the worlds as that could potentially just make you go from the first world to the last one in a couple of minutes and finish the game. There will be some sort of direction on that it isn't an open world game to explore I imagine (well they could make it like that and you have to keep jumping around to find where you need to go to keep advancing).
KratosLives said: But with the extra gpu power on the series x, can't they use the spare resources to make up for the smaller ssd. Considering you got mesh shader technology aswel for larger worlds. Or does gpu have nothing to do with loading in more detailed worlds? |
Not really. The same way PS5 can't use the better SSD to do calculations the GPU/CPU do (it can at most alleviate the burden by using the streaming to need less calculation) the better CPU//GPU on XSX can't do streaming of the data (but again it can accept a lower streaming and do more calculation to offset).
Immersiveunreality said:
Can someone explain to me why SSD's keep having a high price for such a lengthy period,the progress of this technology seems slower than what happened with HDD right?
I'm curious about the resources,royalties,patents,productioncycle.
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Probably because of the type of memmory, just like RAM isn't increasing at the same pace anymore, it is costly and the demand is high since almost all markets needs it.