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LudicrousSpeed said:
goopy20 said:

Warping or seamless transitions between outdoor and indoor locations isn't entirely new. Hell, Far Cry from 2004 did that already: https://www.youtube.com/watch?v=RsEJCxWqqmA. Its instantly loading such rich assets and geometry, that's something we haven't seen before. Not all the games they showed used the SSD for warping. HZD 2's underwater part, for example, looked pretty insane. On current gen that would have been a separate level with a loading screen, but with HZD 2 I'm assuming it's a completely seamless transition.

So lets say Guerilla wants people to be able to fly a giant robotic chicken, jump in the water from mid-air, zip through the water on the back of a robot crocodile and then visit highly detailed underwater caves/ levels, they probably can pull that off seamlessly thanks to the SSD tech. Like Sony's been telling us, the whole point of their SSD stuff is to allow richer world design and to revolutionize how we move around in them. Will Series X also be able to do it? Who knows, but we already have a MS exec talking about elevators...

These were just some early titles but just imagine what developers will be doing with it later on? Seamless worlds can truly be a game changer and I can think of only Star Citizen to give us an idea of what it'll mean later on: https://www.youtube.com/watch?v=m5y2s3jSBrI 

 

Why would the XSX not be able to do it? This is where the secret sauce aspect of the SSD comes into play. You should read up on the Velocity Architecture. Sony isn't the only one who engineered a console to be extremely fast. Also even on PS360 you had games like Just Cause 2 where you could load a huge open world game with no additional loading required, fly a plane all around, dive in the water and explore. What you're describing in a potential HFW scenario is nothing new gameplay wise, it will just look prettier because the PS5 has much better specs than those consoles.

Also I don't understand why you'd even be impressed with HFW as it wasn't gameplay and you were certainly negative towards any non gameplay element of the Microsoft video.

Where'nt you one that claimed all day and night about scaling being a thing on pc? Now you have a feature that at best will need to be scaled down considerably to work on different platforms and suddenly for you scaling is no longer a thing? Be ready then, cuz you are about to see a lot of innovation like this and while nothing is new, it will be done in such a scale on ps5 that it will brake the notion of how things where done before. Then you will see it on xsx scaled down by either lower texture quality, objects on screen, very lengthy transitions compared to ps5, and on very few cases you will see devs just not allow certain features cuz they would brake immersion by making all theese cuts.

eva01beserk said:
if that little purple tunel was the hidden loading screen and i took the ps5 like 1s to switch, how fast do you think the xsx make the transition?

Exactly. Yet you claim it would be no issue on xsx and it wont brake immersion. I really believe you have 2 ways going forward in these type of debates. 1 keep arguing that the faster i/o on ps5 wont be a big game changer. or 2. keep arguing that the xsx will do what the ps5 can do. Those are 2 debates that cannot be consolidated. 



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