LudicrousSpeed said:
Why would the XSX not be able to do it? This is where the secret sauce aspect of the SSD comes into play. You should read up on the Velocity Architecture. Sony isn't the only one who engineered a console to be extremely fast. Also even on PS360 you had games like Just Cause 2 where you could load a huge open world game with no additional loading required, fly a plane all around, dive in the water and explore. What you're describing in a potential HFW scenario is nothing new gameplay wise, it will just look prettier because the PS5 has much better specs than those consoles. Also I don't understand why you'd even be impressed with HFW as it wasn't gameplay and you were certainly negative towards any non gameplay element of the Microsoft video. Where'nt you one that claimed all day and night about scaling being a thing on pc? Now you have a feature that at best will need to be scaled down considerably to work on different platforms and suddenly for you scaling is no longer a thing? Be ready then, cuz you are about to see a lot of innovation like this and while nothing is new, it will be done in such a scale on ps5 that it will brake the notion of how things where done before. Then you will see it on xsx scaled down by either lower texture quality, objects on screen, very lengthy transitions compared to ps5, and on very few cases you will see devs just not allow certain features cuz they would brake immersion by making all theese cuts.
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Exactly. Yet you claim it would be no issue on xsx and it wont brake immersion. I really believe you have 2 ways going forward in these type of debates. 1 keep arguing that the faster i/o on ps5 wont be a big game changer. or 2. keep arguing that the xsx will do what the ps5 can do. Those are 2 debates that cannot be consolidated.
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