Forums - Gaming Discussion - Dragon Quest XI: Am the only one disappointed in this ?

Leynos said:
Ka-pi96 said:

The fact that you're referring to them as "the protagonist" rather than by an actual name doesn't disappoint you?

Kinda the point of DQ. You are the Hero. I think Erdrick is the only named one.

Even "Erdrick" isn't really a name. It's a Title awarded to you at the end of some of the games.

The Hero's name has always been your name, as he is your avatar in the game's world.



4 ≈ One

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The_Liquid_Laser said:

I also have mixed feelings about DQ 11, but possibly for different reasons.

I thought it started out great, and it had so many great moments along the way.  The game has an incredible amount of polish.  I actually do like the battle system for the most part.  It wasn't ZOMG amazing, but overall I liked the battle system.  Lots of the characters I encountered along the way were charming and interesting.

My main beef is that the primary storyline is just way too long.  At a certain point I just found the game to be tedious.  It was weird too, because I might be enjoying a certain moment a lot and I still found the game tedious.  It's well polished, but it's just waaay too long.  I want my main storyline to be shorter.

Ironically, one thing I really like about a RPG game is a lot of optional and post game or end game content.  I can tell DQ 11 had a lot of this, but I didn't bother.  Once I completed the storyline I was done.  I no longer wanted to spend any more time in that game world.  The long storyline ruined all of the optional content that I would normally love in a game.

Older DQ games were shorter.  That is what I want.  Ironically it doesn't need to change more.  It needs to get back to it's roots more.  Modern turn-based RPGs in general are just waaaay too long.

Spoiler!
Hmmm... can you describe the final boss to me? Also, how many characters were in your party at the time? Because you may have not actually finished the game.


4 ≈ One

Dgc1808 said:
The_Liquid_Laser said:

I also have mixed feelings about DQ 11, but possibly for different reasons.

I thought it started out great, and it had so many great moments along the way.  The game has an incredible amount of polish.  I actually do like the battle system for the most part.  It wasn't ZOMG amazing, but overall I liked the battle system.  Lots of the characters I encountered along the way were charming and interesting.

My main beef is that the primary storyline is just way too long.  At a certain point I just found the game to be tedious.  It was weird too, because I might be enjoying a certain moment a lot and I still found the game tedious.  It's well polished, but it's just waaay too long.  I want my main storyline to be shorter.

Ironically, one thing I really like about a RPG game is a lot of optional and post game or end game content.  I can tell DQ 11 had a lot of this, but I didn't bother.  Once I completed the storyline I was done.  I no longer wanted to spend any more time in that game world.  The long storyline ruined all of the optional content that I would normally love in a game.

Older DQ games were shorter.  That is what I want.  Ironically it doesn't need to change more.  It needs to get back to it's roots more.  Modern turn-based RPGs in general are just waaaay too long.

Spoiler!
Hmmm... can you describe the final boss to me? Also, how many characters were in your party at the time? Because you may have not actually finished the game.
Spoiler!
I flew a giant whale to a big castle in the sky.  Made my way gradually to the top.  Then fought a 2 headed bone thing.  Credits roll.

I know some games have a secret ending, but in this case I don't care.  I got an ending even if it's not the ending.  Game was already too damn long.  I'm done.


To be fair the 3rd act is odd and very long. I still did it. I mainly wanted things to not be in disrepair. Wierd peeve I have. Still loved the hell out of DQXI but that third act is a bit of a chore.



Bite my shiny metal cockpit!

For some of the users here who seem to be implying this: Making a better battle system dosen't mean going Action RPG. Quite the opossite really. There are inumerous ways to improve the gameplay and still be turn based. Taht's what I wish the game did too. Played the demo and while I liked the gameplay, it felt really... dated and slow.

The music didn't help either.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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The_Liquid_Laser said:
Dgc1808 said:
Spoiler!
Hmmm... can you describe the final boss to me? Also, how many characters were in your party at the time? Because you may have not actually finished the game.
Spoiler!
I flew a giant whale to a big castle in the sky.  Made my way gradually to the top.  Then fought a 2 headed bone thing.  Credits roll.

I know some games have a secret ending, but in this case I don't care.  I got an ending even if it's not the ending.  Game was already too damn long.  I'm done.

Spoiler!

There's more. You've beaten two of the 3 acts of the game, so there's A LOT more. At first I thought it was some post game quest line that was to just add some fan service but then minutes turned to hours and the entire games ending was rewritten, and we get 2 really epic pre-rendered cut scenes.

If you load up the game again you start in Argonia with a celebration occurring. After you you leave, Erik will tell you that if you're looking for more adventure he saw something South of Octagonia while they were flying around the world during the end credits. Well... that's if you ever care to revisit the game and find out how it all really plays out.



4 ≈ One

Nautilus said:
For some of the users here who seem to be implying this: Making a better battle system dosen't mean going Action RPG. Quite the opossite really. There are inumerous ways to improve the gameplay and still be turn based. Taht's what I wish the game did too. Played the demo and while I liked the gameplay, it felt really... dated and slow.

The music didn't help either.

Play the Switch version. Music is a full orchestra and adding DQ8 as the field theme is amazing.



Bite my shiny metal cockpit!

Dgc1808 said:
The_Liquid_Laser said:
Spoiler!
I flew a giant whale to a big castle in the sky.  Made my way gradually to the top.  Then fought a 2 headed bone thing.  Credits roll.

I know some games have a secret ending, but in this case I don't care.  I got an ending even if it's not the ending.  Game was already too damn long.  I'm done.

Spoiler!

There's more. You've beaten two of the 3 acts of the game, so there's A LOT more. At first I thought it was some post game quest line that was to just add some fan service but then minutes turned to hours and the entire games ending was rewritten, and we get 2 really epic pre-rendered cut scenes.

If you load up the game again you start in Argonia with a celebration occurring. After you you leave, Erik will tell you that if you're looking for more adventure he saw something South of Octagonia while they were flying around the world during the end credits. Well... that's if you ever care to revisit the game and find out how it all really plays out.

I'm going to take you back to what I said in my first post.  I could tell there was plenty of postgame/endgame content left.  This is the type of stuff I usually love in an RPG.  But DQXI's story was just waaaaaay too long.  Once the credits rolled, I was ready to be done with it for good.  I just didn't want to be in that world any longer.



Spoiler!
Spoiler text.
The_Liquid_Laser said:
Dgc1808 said:

Spoiler!

There's more. You've beaten two of the 3 acts of the game, so there's A LOT more. At first I thought it was some post game quest line that was to just add some fan service but then minutes turned to hours and the entire games ending was rewritten, and we get 2 really epic pre-rendered cut scenes.

If you load up the game again you start in Argonia with a celebration occurring. After you you leave, Erik will tell you that if you're looking for more adventure he saw something South of Octagonia while they were flying around the world during the end credits. Well... that's if you ever care to revisit the game and find out how it all really plays out.

I'm going to take you back to what I said in my first post.  I could tell there was plenty of postgame/endgame content left.  This is the type of stuff I usually love in an RPG.  But DQXI's story was just waaaaaay too long.  Once the credits rolled, I was ready to be done with it for good.  I just didn't want to be in that world any longer.

Spoiler!

To save you some trouble. Basically Act 3 is. So going to give this away if you want it. Short version. If not. Stop here.

.

.

.

.

.

You go back in time to about halfway point in the game. You prevent most of act 2 from happening. Meet some ghost who is the lover of the hero we heard so much about and at some point fight the real end boss which was in that giant purple sphere in the sky. After you beat him. You see a book close and a mother wakes her child. It's a prequel to DQIII.



Bite my shiny metal cockpit!

Leynos said:
Spoiler!
Spoiler text.
The_Liquid_Laser said:

I'm going to take you back to what I said in my first post.  I could tell there was plenty of postgame/endgame content left.  This is the type of stuff I usually love in an RPG.  But DQXI's story was just waaaaaay too long.  Once the credits rolled, I was ready to be done with it for good.  I just didn't want to be in that world any longer.

Spoiler!

To save you some trouble. Basically Act 3 is. So going to give this away if you want it. Short version. If not. Stop here.

.

.

.

.

.

You go back in time to about halfway point in the game. You prevent most of act 2 from happening. Meet some ghost who is the lover of the hero we heard so much about and at some point fight the real end boss which was in that giant purple sphere in the sky. After you beat him. You see a book close and a mother wakes her child. It's a prequel to DQIII.

Based on this description, I have no regrets.  I've sold the game.  I had some fun with it, but at this point I'm done.