SvennoJ said:
Great games are great games. I double dipped on TloU, would have even if it ran with BC |
I assume that you have never taken the time to take a look into the BC X1 enhanced titles.
SvennoJ said:
Great games are great games. I double dipped on TloU, would have even if it ran with BC |
I assume that you have never taken the time to take a look into the BC X1 enhanced titles.
DonFerrari said:
Yes several bought for future investment, and BC isn't future but past. And how would I deny that most people bougth crossgen games if there weren't many exclusives on launch? |
Well good, glad we agree. I’m eager to see buying trends this launch for both consoles
SvennoJ said:
Great games are great games. I double dipped on TloU, would have even if it ran with BC |
That’s all well and good but fact is LOU remake was the highest selling exclusive until Uncharted 4 in 2016. By a landslide...Bloodborne, Drive Club, The Order, Infamous SS didn’t come close. I’m sure there’s more but forgive me my off hand knowledge of competition exclusives is rusty.
That tells me quite a lot between what PS fans say on the internet and actual buying habits (next gen exclusives vs cross gen).
Last edited by sales2099 - on 04 June 2020By the way, many of the switch games of 2017 were exclusive titles.
Splatoon 2
ARMS
Xenoblade 2
Mario Odyssey
Mario Rabbits
Fire Emblem Musou
Snipper Cripps
BOTW and Mario Kart 8DX are a few exceptions.
There are no cross-gen games with WiiU in 2018.
If you think MS's cross-gen policy will be similar to the success of the switch.
Pemalite said:
Let's try to debate the topics that are presented in a post rather than take a jab at someone, cheers.
|
4x detail increase to texture maps
BC magically adds higher res textures? All those changes need extra data and/or coding interventions.
Again, the back-compat team play with render targets and level of detail settings - higher resolution textures and shadow maps are presented in most scenes and even geometry LODs seem to be pushed out and improved for a richer scene.
Human intervention, it's a patch, remaster all but in name. Most games don't have those options and it will still take human tinkering on a per title basis to reach those kind of results. It's not BC, it's a free update basically. Great, and likely the effort was made back in extra sales of DLC and digital copies. But it's not really BC, as in sticking the original disc in without downloading anything from the internet.
| sales2099 said: That’s all well and good but fact is LOU remake was the highest selling exclusive until Uncharted 4 in 2016. By a landslide...Bloodborne, Drive Club, The Order, Infamous SS didn’t come close. I’m sure there’s more but forgive me my off hand knowledge of competition exclusives is rusty. That tells me quite a lot between what PS fans say on the internet and actual buying habits (next gen exclusives vs cross gen). |
The last of us released in June, ps4 released in November, ps4 version was confirmed in April. Perhaps people simply waited to play it on the ps4, just like I waited with GTA5 and will wait with Cyberpunk. Does that make me the intended audience for BC or for cross-gen releases :)


SvennoJ said:
4x detail increase to texture maps |
It allows for better streaming so the higher quality assets are guaranteed to be loaded in.
Microsoft has taken an approach of "tweaking" it's emulation on a per-game basis anyway, it's just an extra step to fine tune for Xbox One X enhanced backwards compat.
It is certainly backwards compat.
PC Emulation tends to enhance base games as well with better post-process, filtering and anti-aliasing plus other enhancements.
Obviously you can take it further with higher resolution texture maps by injecting them into the game whilst emulating.

www.youtube.com/@Pemalite
Even though I understand the reasoning behind it, I still think it's a terrible idea to hang your hat on cross-gen and compatibility alone, when launching a next gen console. We all know what these smart delivery games will look like. We've been seeing it on pc for decades. Sure, Gears 5 on ultra settings does look a helluva lot better than the base Xbox One version, but it's essentially still the exact same game. It has the same ai, level design, physics, assets variation etc. no matter which version you're playing.
The whole point of Sony's UE5 presentation was to demonstrate how the SSD opens up possibilities for a complete shift in core level design. Smart delivery games simply can't take full advantage of that until MS finally ditches support for the Xone 2 years later. Even then we don't know what kind of pc specs they will be supporting, though. I mean will the pc version of Gears 6 really require a RTX2080 and a super fast SSD, or will it also run on more common gpu's like the GTX1060 and "normal" SSD's? Because if it's the later, those games will also not be able to take full advantage of the Series X's hardware.
SvennoJ said:
Great games are great games. I double dipped on TloU, would have even if it ran with BC |
Hey, I double dipped, too. Triple dipped, actually. Every disc based game I bought early in the life of my PS4, I bought again digitally. I only had a 1080p TV at the time but I remember switching back and forth between the PS3 input and PS4 input comparing both versions. Turning the 60fps option on and off and, in the end not noticing much (if any) difference at all. The only huge difference was that this time, I decided to finish the game--which I enjoyed immensely.
Hell, the game I bought along side my PS4 (which I purchased months before buying an Xbox One) was Tomb Raider DE. I wanted a PS4 but none of the games up until that point was enough to make me buy one.
I'll likely buy a PS5 and XSX early on, as as they offer NEW games that impress me or are a decent enough improvement over what my Xbox One X and PS4 Pro have to offer. I just hate the downplaying of "cross gen" titles when such a huge percentage of my 8th gen library are just ports of 7th gen games I already owned. Like you said, a great game is a great game.


| goopy20 said: Even though I understand the reasoning behind it, I still think it's a terrible idea to hang your hat on cross-gen and compatibility alone, when launching a next gen console. We all know what these smart delivery games will look like. We've been seeing it on pc for decades. Sure, Gears 5 on ultra settings does look a helluva lot better than the base Xbox One version, but it's essentially still the exact same game. It has the same ai, level design, physics, assets variation etc. no matter which version you're playing. |
An RTX 2080 in 2 years time will be 4 years old. It will be old and out dated. - It might even be superior to the Xbox Series X.
Consequently the Geforce GTX 1060 will be 6 years old. - How long are cross-platform developers required to support old PC technology? Let alone mid-range or low-end parts?
Fact of the matter is, game engines are scalable, they can scale level design, physics, number of A.I characters and so forth... We saw this last generation when the PC build of frostbite games looked and played a generation ahead of the outgoing Xbox 360 and Playstation 3 consoles.

www.youtube.com/@Pemalite