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SvennoJ said:
Pemalite said:

Let's try to debate the topics that are presented in a post rather than take a jab at someone, cheers.



Skip to 7 minutes.

Digital Foundry:
"Improved Textures, Higher Level of Geometry and better shadow map quality as well"

Backwards Compat can do more than people think.




4x detail increase to texture maps

BC magically adds higher res textures? All those changes need extra data and/or coding interventions.

Again, the back-compat team play with render targets and level of detail settings - higher resolution textures and shadow maps are presented in most scenes and even geometry LODs seem to be pushed out and improved for a richer scene.

Human intervention, it's a patch, remaster all but in name. Most games don't have those options and it will still take human tinkering on a per title basis to reach those kind of results. It's not BC, it's a free update basically. Great, and likely the effort was made back in extra sales of DLC and digital copies. But it's not really BC, as in sticking the original disc in without downloading anything from the internet.

It allows for better streaming so the higher quality assets are guaranteed to be loaded in.

Microsoft has taken an approach of "tweaking" it's emulation on a per-game basis anyway, it's just an extra step to fine tune for Xbox One X enhanced backwards compat.

It is certainly backwards compat.

PC Emulation tends to enhance base games as well with better post-process, filtering and anti-aliasing plus other enhancements.

Obviously you can take it further with higher resolution texture maps by injecting them into the game whilst emulating.




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