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goopy20 said:

Even though I understand the reasoning behind it, I still think it's a terrible idea to hang your hat on cross-gen and compatibility alone, when launching a next gen console. We all know what these smart delivery games will look like. We've been seeing it on pc for decades. Sure, Gears 5 on ultra settings does look a helluva lot better than the base Xbox One version, but it's essentially still the exact same game. It has the same ai, level design, physics, assets variation etc. no matter which version you're playing.

The whole point of Sony's UE5 presentation was to demonstrate how the SSD opens up possibilities for a complete shift in core level design. Smart delivery games simply can't take full advantage of that until MS finally ditches support for the Xone 2 years later. Even then we don't know what kind of pc specs they will be supporting, though. I mean will the pc version of Gears 6 really require a RTX2080 and a super fast SSD, or will it also run on more common gpu's like the GTX1060 and "normal" SSD's? Because if it's the later, those games will also not be able to take full advantage of the Series X's hardware.

An RTX 2080 in 2 years time will be 4 years old. It will be old and out dated. - It might even be superior to the Xbox Series X.

Consequently the Geforce GTX 1060 will be 6 years old. - How long are cross-platform developers required to support old PC technology? Let alone mid-range or low-end parts?

Fact of the matter is, game engines are scalable, they can scale level design, physics, number of A.I characters and so forth... We saw this last generation when the PC build of frostbite games looked and played a generation ahead of the outgoing Xbox 360 and Playstation 3 consoles.





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