I find it funny that one of the games they keep getting compared to for optimisation, is Breath of the Wild-- a game they had to devote resources to help develop.
I'm not sure why it's suddenly imperative to criticise them for two games (not including Torna) released in the first 3 years of a system's life, both with short dev cycles, both likely on short notice, but I just hope you all remember your criticisms for Monolith going forward.
Whenever Monolith release their new long term project, and whatever state it releases in, I just hope you're all keeping this same energy.
The irony in my comment is people overpraising a company because they optimize other peoples games while turning a blind eye to how disappointing their own games are in terms of optimization - it's essentially turning a blind eye to Monolith's own faults just to glorify them. Me admitting, in the very comment you're replying to, that they help optimize other teams games and make them better is not turning a blind eye to something or being willfully ignorant. So no, that's not funny.
I don't think we should run the narrative that poor Monolith is working on a tight schedule when the reality is they probably weren't forced into one but rather chose it. Xenoblade Definitive Edition got two years of development time, for what is essentially a remaster with extra content. Yes, they went above and beyond their peers, but that was still plenty of time, and they chose to make Definitive Edition this ambitious (in fact, if I remember, they chose to make it a remaster of one at all). Torna from what I understand was a case of them being overambitious to a fault. 2 I doubt was pushed to release by Nintendo, I suppose it is possible but there really wasn't much reason for it.
I usually understand when people say something like "I hope you remember your comments for there will be a day of reckoning upon you and every non-believer! Your ilk should personally be ground into little meat patties to be fed to rabid dogs and secreted like the shit you are" to me. But this time, I do not. What would be the hilarious gotcha of Monolith going forward? What scenario would make my comments inane? Monolith releasing a polished game? Because I absolutely think they could do it, and that's what I want, so how would I lose in such a case? Or is it that they might make a future must have title? Because we're arguably talking about one now. I know I'm getting the game.
About keeping the same energy - you clearly don't know me well, or at least I wish I could say that but we've argued many times in the past. Being cynical is kinda my thing. Expecting more out of developers is my thing. That's not to say that Monolith is in a particularly bad position or anything, there is nuance there. I might joke about them a lot privately because Xenoblade 2 had a lot of design flaws that just felt glaringly annoying to me, but like, they make numerous games in a short time, all of which get critical praise and some of the most hardcore dedicated fans in the industry. That's a great scenario to be in, specifically being able to make multiple titles in a short amount of time, that's something I admire a lot in this current triple A space because we get to see more experimentation in a shorter time. I think you could argue that we wouldn't be getting a new IP from them at all, for example, if their development times were so bloated they had to put all their teams behind one or two long projects. And that new IP from the little information we have is exciting. But, that original comment, wasn't to give an essay about Monolith's entire condition as a studio, so none of that was relevant. And frankly I shouldn't have to explain myself to make a valid point about not even Monolith themselves, but just the reception that they get (and resolution as a whole, my comment was nearly more a reply to that old resolution isn't important thread). The fact that I'd need to praise the company in ways that aren't really applicable to the scope of my original comment, simply so I won't get angry replies, speaks a lot about the constant needless defense of justified criticisms. Trust me, I did that once, it wasn't a pretty look.