Yeah, that may be... though you'd had to look long under all those microtransactions and monetisation schemes to find the damn game in the supposed game, and that's a no-go to me, no matter how good the game is. And these (plus Take Two, forgot to mention them) push those more and more and more.
Yep several games have put so much extra grind to force MTX that it becomes a bad product to anyone that values their money.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
Azzanation: "PS5 wouldn't sold out at launch without scalpers."