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Forums - Microsoft Discussion - With Series X, Microsoft has no more excuses for first party software droughts

Dulfite said:
DonFerrari said:

I know, but for a costumer of WiiU the releases on 3DS doesn't really matter.

It is like saying that because MS was releasing Windows and Office products during that time alleviate they not releasing games.

My original post addresses the perspective you just shared. Nintendo had two different fanbases to appeal, on two different platforms (pre Switch) so to expect them to produce as many first party games on any one platform as Sony/Microsoft does (knowing each of them either hardly builds first party games for a second device or never does) is silly. Sony and Microsoft have a lot more time to develop for their one device each because they don't have a second device to develop for. Vita was mostly a 3rd party device if memory serves me and psp was so long ago it isn't really relevant. 

If we are comparing productive quantity of the big three, then it is only fair to compare how many first party games they had (total) come out collectively, not just on one device.

3DS +Wii I vs. Xbox One vs. PS4 is the only fair way to do it.

I know it, but from customer POV is even sillier to excuse the lack of games on the WiiU you own because they were releasing on 3DS you don't own. We can't deny WiiU was abandoned. They had 2 system during GB and DS plus they are multibillionaire and focused on gaming, so we don't need to excuse they not taking steps to ensure WiiU received good support.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
Dulfite said:

My original post addresses the perspective you just shared. Nintendo had two different fanbases to appeal, on two different platforms (pre Switch) so to expect them to produce as many first party games on any one platform as Sony/Microsoft does (knowing each of them either hardly builds first party games for a second device or never does) is silly. Sony and Microsoft have a lot more time to develop for their one device each because they don't have a second device to develop for. Vita was mostly a 3rd party device if memory serves me and psp was so long ago it isn't really relevant. 

If we are comparing productive quantity of the big three, then it is only fair to compare how many first party games they had (total) come out collectively, not just on one device.

3DS +Wii I vs. Xbox One vs. PS4 is the only fair way to do it.

I know it, but from customer POV is even sillier to excuse the lack of games on the WiiU you own because they were releasing on 3DS you don't own. We can't deny WiiU was abandoned. They had 2 system during GB and DS plus they are multibillionaire and focused on gaming, so we don't need to excuse they not taking steps to ensure WiiU received good support.

They supported it just fine until they switched focus to the Switch. But every device is eventually unsupported due to the company focusing on the next gen, not just Wii U. The difference for Wii I I'd it was cut short a year early. Prior to that last year I don't see any difference in amount of first party games produced compared to Wii, GameCube, N64, etc. During their respective supported years.

If you have data to back up that claim I'll admit you are right.



Dulfite said:
DonFerrari said:

I know it, but from customer POV is even sillier to excuse the lack of games on the WiiU you own because they were releasing on 3DS you don't own. We can't deny WiiU was abandoned. They had 2 system during GB and DS plus they are multibillionaire and focused on gaming, so we don't need to excuse they not taking steps to ensure WiiU received good support.

They supported it just fine until they switched focus to the Switch. But every device is eventually unsupported due to the company focusing on the next gen, not just Wii U. The difference for Wii I I'd it was cut short a year early. Prior to that last year I don't see any difference in amount of first party games produced compared to Wii, GameCube, N64, etc. During their respective supported years.

If you have data to back up that claim I'll admit you are right.

The reason used on VGC by almost everyone to show WiiU had poor sales was that they released few games, and Nintendo themselves excused themselves due to the long droughts. You even said you have to use 3DS together to say they didn't had a long period without great games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

shikamaru317 said: And that is just 1st party, MS currently has 3 announced 2nd party projects (Battletoads, Flight Simulator, and Tell Me Why) plus they say they have quite a few unannounced 2nd party projects as well, including some larger AA and AAA 2nd party projects I believe. 

TBF, there's no such concept as 2nd party. Those are simply 1st party games developed by independent studios. They're overseen by Xbox Game Studios Publishing, which acts as part of XGS in general.



DonFerrari said:
Dulfite said:

They supported it just fine until they switched focus to the Switch. But every device is eventually unsupported due to the company focusing on the next gen, not just Wii U. The difference for Wii I I'd it was cut short a year early. Prior to that last year I don't see any difference in amount of first party games produced compared to Wii, GameCube, N64, etc. During their respective supported years.

If you have data to back up that claim I'll admit you are right.

The reason used on VGC by almost everyone to show WiiU had poor sales was that they released few games, and Nintendo themselves excused themselves due to the long droughts. You even said you have to use 3DS together to say they didn't had a long period without great games.

I was specifically addressing the 7 month timeframe someone said it took before a new game dropped. I never said it had great support, but the notion that Nintendo was only pumping out one first party game total every 7 months is ridiculous. And again, we have to track combined first party because they split their development teams in half before Switch. If they just had Wii U and not 3ds, they would have had far more first party games come out. We can't penalize them for that.

And I used that argument for all generations, not just Wii U/3DS.

In any case, everytime someone responds so far they aren't understanding what I'm saying, so I give up. I guess this is just a communication error. I'm certainly not going to argue with people.



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shikamaru317 said:

2nd party as I see it are games that are published by a platform holder (Nintendo, Sony, or Microsoft for instance), but not developed by an owned internal studio.

I find 2nd party flawed as a concept because that can apply to anything. Would Fire Emblem be considered 2nd party? Intelligent Systems isn't technically owned by Nintendo, yet many consider it a first party IP anyway. What about Ratchet & Clank? Insomniac for the longest time was an independent company, yet Ratchet was still considered a first party PlayStation IP. These "2nd party games" are also still being worked on by first party development staff anyway, so the distinction is rather pointless. Sony's Japan, Santa Monica, London, and San Diego studios have worked on a variety of games from independent companies, as have Gruella Games and Media Molecule. Nintendo's EPD division has its hand in practically every game the company publishes, and one of Xbox' studios, is a unit who's sole function is to just oversee games from independent companies. 

Basically anything published by the Platform holder in my eyes, is a first party game, as the publisher is still calling the shots on the game's development. 



TheMisterManGuy said:
shikamaru317 said:

2nd party as I see it are games that are published by a platform holder (Nintendo, Sony, or Microsoft for instance), but not developed by an owned internal studio.

I find 2nd party flawed as a concept because that can apply to anything. Would Fire Emblem be considered 2nd party? Intelligent Systems isn't technically owned by Nintendo, yet many consider it a first party IP anyway. What about Ratchet & Clank? Insomniac for the longest time was an independent company, yet Ratchet was still considered a first party PlayStation IP. These "2nd party games" are also still being worked on by first party development staff anyway, so the distinction is rather pointless. Sony's Japan, Santa Monica, London, and San Diego studios have worked on a variety of games from independent companies, as have Gruella Games and Media Molecule. Nintendo's EPD division has its hand in practically every game the company publishes, and one of Xbox' studios, is a unit who's sole function is to just oversee games from independent companies. 

Basically anything published by the Platform holder in my eyes, is a first party game, as the publisher is still calling the shots on the game's development. 

The concept is actually well defined.

1st party - Studios of the platform holder

3rd party - Independent studios working on their own IPs (can be multiplatform or exclusive)

2nd party - comissioned work, IP is owned by platform holder and studio still have independence but almost only develop for that platform.

So Insomniac was a second party for Sony since almost all games were on Sony consoles and Sony owned the IPs, but let's say Atlus is third party as is the Ryu ga Gotoku team from Sega even if most of their games were exclusives to Sony or Insomniac when making Sunset Overdrive that was exclusive to MS.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

The concept is actually well defined.

1st party - Studios of the platform holder

3rd party - Independent studios working on their own IPs (can be multiplatform or exclusive)

2nd party - comissioned work, IP is owned by platform holder and studio still have independence but almost only develop for that platform.

I'll buy the concept of 2nd party studios. But 2nd party games aren't a real concept as far as I'm concerned. You're either a first party game, or a third party one. 



TheMisterManGuy said:
DonFerrari said:

The concept is actually well defined.

1st party - Studios of the platform holder

3rd party - Independent studios working on their own IPs (can be multiplatform or exclusive)

2nd party - comissioned work, IP is owned by platform holder and studio still have independence but almost only develop for that platform.

I'll buy the concept of 2nd party studios. But 2nd party games aren't a real concept as far as I'm concerned. You're either a first party game, or a third party one. 

Well the only concept of 2nd party game would be a game made by a second party studio, but sure it would look akin to a first party game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
TheMisterManGuy said:

I'll buy the concept of 2nd party studios. But 2nd party games aren't a real concept as far as I'm concerned. You're either a first party game, or a third party one. 

Well the only concept of 2nd party game would be a game made by a second party studio, but sure it would look akin to a first party game.

I still consider games from independent studios published by the platform holder to be first party. The platform holder is still putting their own money and dev talent on these games, so they count IMO.