Dulfite said:
My original post addresses the perspective you just shared. Nintendo had two different fanbases to appeal, on two different platforms (pre Switch) so to expect them to produce as many first party games on any one platform as Sony/Microsoft does (knowing each of them either hardly builds first party games for a second device or never does) is silly. Sony and Microsoft have a lot more time to develop for their one device each because they don't have a second device to develop for. Vita was mostly a 3rd party device if memory serves me and psp was so long ago it isn't really relevant. If we are comparing productive quantity of the big three, then it is only fair to compare how many first party games they had (total) come out collectively, not just on one device. 3DS +Wii I vs. Xbox One vs. PS4 is the only fair way to do it. |
I know it, but from customer POV is even sillier to excuse the lack of games on the WiiU you own because they were releasing on 3DS you don't own. We can't deny WiiU was abandoned. They had 2 system during GB and DS plus they are multibillionaire and focused on gaming, so we don't need to excuse they not taking steps to ensure WiiU received good support.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."