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Forums - Gaming Discussion - Where the Hell is Google's First party Stadia Games?

only777 said:
Otter said:

literally no different from digital purchases on playstation or Xbox. 

Incorrect.  If Sony went out of business tomorrow, I can still play PSN digital games.

Plus not to mention that PSN digital games can be downloaded illegally through special ROM sites (although I probably shouldn't say here where to get them).  So these games can be played either on jailbroken hardware or via emulation far into the future.

Once stadia dies, those games are gone for good.

I was talking about the subscription model of paying for individual games, whilst also having a monthly fee. You're discussing streaming as a technology, which as I said isn't for anyone who is a afraid of being locked out of content in 5 years. But if someone doesn't want to spend $299 on hardware just to play a few games, this is a good solution for them.



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Well your OP is motive for hapyness, the less good exclusives on the service the less people not playing Stadia will miss.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I hope it really never gets any. The fact that Stadia only operates in around 20 countries makes Stadia having exclusive games a really shitty thing for those who don't happen to live in these countries. And unlike local hardware, you can't import Stadia where it's unavailable.



 

derpysquirtle64 said:
I hope it really never gets any. The fact that Stadia only operates in around 20 countries makes Stadia having exclusive games a really shitty thing for those who don't happen to live in these countries. And unlike local hardware, you can't import Stadia where it's unavailable.

Unfortunately for you, Google already have 4 studios that began working for Stadia exclusives and more studios are poised to be announced.



CuCabeludo said:
derpysquirtle64 said:
I hope it really never gets any. The fact that Stadia only operates in around 20 countries makes Stadia having exclusive games a really shitty thing for those who don't happen to live in these countries. And unlike local hardware, you can't import Stadia where it's unavailable.

Unfortunately for you, Google already have 4 studios that began working for Stadia exclusives and more studios are poised to be announced.

Let's see how many great exclusives they will launch.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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CuCabeludo said:
derpysquirtle64 said:
I hope it really never gets any. The fact that Stadia only operates in around 20 countries makes Stadia having exclusive games a really shitty thing for those who don't happen to live in these countries. And unlike local hardware, you can't import Stadia where it's unavailable.

Unfortunately for you, Google already have 4 studios that began working for Stadia exclusives and more studios are poised to be announced.

I'm crossing my fingers that all of them are just shitty GaaS multiplayer only games like Amazon is currently doing. But another question is will Stadia still be alive by the time these game will be ready?



 

Don't worry games are about to drop on stadia and ouya at the same time.



Poor stadia, couldn't even get high enough to fall off a cliff.



pikashoe said:
Poor stadia, couldn't even get high enough to fall off a cliff.

think about a quantum cliff.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

TallSilhouette said:
TheMisterManGuy said:

It'll probably get better down the line, but the inability to have a tangible first party lineup ready for launch is IMO, the most boneheaded mistake Google made with the service so far. I think people can forgive the other problems with Stadia, if it at least had a library of compelling First Party Software exclusive to it, but it doesn't, so its flaws become even more apparent. Third Party Games give a platform market relevance, but First Party Games give a platform its personality. They help define the console's style, its features, its unique position in the market. Right now, aside from the novelty of Streaming, Stadia has no first party games, so as far as I'm concerned, it has no personality, no style, no uniqueness.

Indeed. I was more optimistic about the service and its potential before we had all the details and its underwhelming release. I expected a big first party title that leveraged Stadia's infrastructure for an experience that wouldn't have been possible before (the next step in massive multiplayer, for instance). No first party content in sight to separate the service from the rest has definitely been a huge misstep. If they don't deliver the goods this is gonna continue to flop hard. Maybe MS will pick it up if Google keeps dropping the ball.

The next 2 years will be Google's chance to redeem itself. If they can convince people that Stadia is worth playing with quality exclusives and improved features, then the perception can be salvaged.