Pemalite said:
Leynos said: To be fair PS3 and 360 were better than Gaming PCs of the era in some ways like the multicore CPU and such. They were still pretty good in 2007/8. It does seem PS5/XSX feel the closest to a big leap like 360/PS3 even if it's only the SSD. |
Then why did PC's always held the graphical edge for the entire 7th gen if that was the case?
Even in 2006 when Oblivion came out and showcased what the Xbox 360 could do, it still looked and ran better on PC.
PC games are always that "step up" over console games.
When console gamers were gaming on the Playstation 2, PC gamers were using Tessellation in games... A hardware feature that wouldn't be standard until the Playstation 4 came out. And you think the consoles were better than a gaming PC? Common.
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Totally agree. BF3 was basically a different game on pc compared to the ps3/360 versions when those consoles just came out. Historically speaking, consoles have always been outdated the moment they launched compared to a main stream pc of that time. However, even you have to agree that's not looking to be the case next gen. This is the first time ever that consoles launch that are on par, and in case with the SSD, even exceed high end gaming pc's.
Lets be real here, a 4x SSD raid set up isn't exactly main stream on pc and will probably cost more than the ps5 and Series X combined. This time around I'm guessing it will take some time before we'll see next gen console-like-specs become mainstream on pc, depending on the prices of Nvidia and AMD's new gpu's and next gen 1TB SSD's.
Regarding the Unreal demo. Didn't Epic say that that specific demo requires at least a 5,5GB/s SSD to run at that same quality level? Obviously, Unreal 5 is a multi platform engine that'll scale all the way down to mobiles. However, it's also optimized for next gen storage and unless Epic is lying, it does sound that that particular demo couldn't run on anything but the ps5 at this time. Apparently, Epic has been working closely with Sony when they were designing Unreal 5.
"We’ve been working super close with Sony for quite a long time on storage. The storage architecture on the PS5 is far ahead of anything you can buy on anything on PC for any amount of money right now. It’s going to help drive future PCs. [The PC market is] going to see this thing ship and say, ‘Oh wow, SSDs are going to need to catch up with this.’
The key factor is not the speed or size of the drive, but the custom way in which Sony has engineered the drive to access data and assign priorities. Epic Games has been developing Unreal Engine 5 alongside the development of the PlayStation 5 and its SSD, working closely with Sony to optimize its next-gen engine not just in theory, but in practice on the hardware it will be running games on. The result is the PS5 gameplay tech demo we were able to see earlier today, an impressive—if aspirational—showcase of what’s possible when developers lean into these features."