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Forums - Gaming - Next gen PS5/XB1SX sales ratio will look the same as this gen's. Huge changes in console marketshare require huge changes in the industry.

eva01beserk said:
sales2099 said:

Shikamaru said it very well. Just because Halo is in decline doesn’t mean it’s still not a huge franchise. Halo 4 and 5 have great metascores. I really wouldn’t talk dismissively about Halo as Halo 5 was only on one platform and to this day has a healthy multiplayer community.  Halo Infinite will be on 3 platforms, will have heavy marketing condensed in the final months of the year, limited edition bundle, and boosted with Game Pass. It’s gonna pull amazing numbers that, if played right will reach more people then even Halo 3. With 5 years, it’s really hard to rush and mess up the game. 

To be clear my stance is that next gen launch exclusives don’t score well. Forza 5 is a worst reviewed entry so it’s not just PS examples. Cross gen launch titles tend to score higher historically. I’d say saving Halo Infinite for the launch breaks tradition because they need to start on the right foot this time more then ever. 

Halo infinite will definetly sell better than 5. Mostly because of it being of 3 platforms and being a launch title. Sais nothing about it potential quality. It's definetly still a big franchise but framchises need a brake. Ms should really give their studios a little creative brake and let them make some passion project. Their ips will get a brake and they might pick some tips along the way. 

Your stance has been clear fornanyone to see. Double standarts are easy to see. Would I have time I would dig up old post showing your goalpost moving. 

The fact that it will be on 3 platforms can certainly mean more sales for the game, but will also mean less push for the new hw.

and the discussion here is exactly on the HW sales. So it make your argument worse for being in multiple platforms.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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smroadkill15 said:
Cerebralbore101 said:

All those bolded games being hyped up remind me so much of the Vita's 1st party lineup being hyped up. Games I had never heard of, games from studios without much of a good track record. Games that would also be available on another platform (PS4 in Vita's case, PC in XB2's case). I remember arguing with Sony hardcores over whether or not Vita would have a lineup to compete with 3DS. They continually grasped at straws, pinning their hopes on the most unknown, unproven studios. Here we see the same thing. History repeats itself I guess. 

How can you say Playground, Obsidian, Ninja Theory, Double fine, and Inxile don't have a good track record? Most of those studios have been around for years with a proven track record of making great games. The Initiative is a brand new studio comprised of talented devs from all over. Maybe you should do a little research. Chances of their game being bad or mediocre is slim. MS has already established Xbox/PC is where they are releasing all their games. If you are trying to use this as a negative or why series X won't sell well, then I'm sorry but it's not going to be the reason. Vita's problem was, why would someone buy one when they can buy a more powerful ps4, with better games. Vita also had other problems to why it didn't sell well. The majority of console owners play only on consoles. Then throw in the fact, series X is comparable to a high-end PC, most gamers don't have a PC on the Series X level of performance. 

All the other MS studios were around for a long time and that didn't prevent they being not that well received and selling a lot. And the devs purchased aren't of better quality than the ones prior so there is no indication that it can be "sure they will have better games", there are good indicatives that it will happen because MS is investing more, but no certainty. Also bringing the people from other places also doesn't mean much as a company isn't just the collective of random people.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
sales2099 said:

Do you think it will be a launch title? Because that’s really what I’m referring to. I know it’s coming, but this year is too soon imo, didn’t the first remaster come a year later?

Took something between 6 and 12 months from memory.

But this time with BC TLOU2 is already available to PS5 on launch, and sure considering they saw how much extra sales the port got for the first they may be doing the patch for PS5 for a long time already.

Just so we clear there’s a difference between a BC game and being re released with enhancements. I don’t think the June 2020 LOU2 will help much in November with the hype being at its peak in the summer. 

“and the discussion here is exactly on the HW sales. So it make your argument worse for being in multiple platforms.”

Not exactly. People that aren’t early adopters and core PC gamers never had the intention to buy a launch Xbox. So that’s sales for the game that don’t impact hardware. For everyone else in between...don’t underestimate gamers not wanting to settle/look poor. If you have the means and want to play the game on console, why not drop money to get the best version? If there’s a limited edition bundle and huge marketing, those who are on the fence will find it hard to just get the lesser version. Then you got people who wouldn’t have gotten the game regularly but figure they can get in on the trend via Game Pass. So many demographics at play. 

Last edited by sales2099 - on 14 May 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

eva01beserk said:
smroadkill15 said:

Halo Infinite has been in development for 5 years. I would consider that a break. Turn 10/playground are given extra time to work on their games. Their is a reason a Forza game didn't release last year.  Bleeding edge just released as a passion project from a small team and so will Grounded from Obsidian. MS has been very open about not rushing their games out and giving more development freedom. 

Giving devs more time is not creative freedom or a brake. The forza halo gears teams must have nightmares dreaming of doing the same thing monotuously. Its always the same game for them. Bleeding edge and grounded where both in development before MS bought them. But as soon as MS acquired ninja theory guess what, more hellblade. A new caged hamster on a wheal. 

The Halo universe is too vast to end on a trilogy. Same goes for Gears. And given the number of GT games it’s not the best to call out all the Forzas. Also extremely ironic the games every PS fan is calling for is a sequel. Horizon 2, GOW2, Spiderman 2, LOU2. Starting to become a pot and kettle situation. 

If you like what you do you never have to work a day on your life. So long as the games take a good break (like 5 for Halo), there really is no issue here. How you think Halo needs a longer break is weird. 

Last edited by sales2099 - on 14 May 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

eva01beserk said:
sales2099 said:

They dedinetly could. But thouse arw contradictory approaches. If they focus on cloud and gamepass and multi platform their focus on games will dictate that they program for the lowest coming denominator. That will mean games will be smaller level. It wont nececitate hardware and pretty much discourages it. A series s will be pointless as everyone would have acces to lower level machines being supported. 

Can they release more big games nececitating hardware? Sure they can. Im pretty sure their halos and gears will need something at least series s level. This is why I'm still waiting on more first party games. But they cannot do both as if a lot of big games show up that lower spec users run like garbage then subs will decline. If they make a lot of games that could be runes anywhere to improve subs high spec console users will feel they dont need the hardware. Can they make what they promises and yearlie pump 4 AAA and a bunch of A-AA? I highly would not think so. Still possible though. 

You know after the 1-2 year period the games will stop targeting lower hardware. So logically MS will make people upgrade gens eventually, unless you stick to Xcloud exclusively. Game Pass also isn’t universally adopted at the moment, your argument only applies if that’s the case. 

So really you just skeptical they gonna release multiple AAA games per year alongside smaller titles? That’s fine. I’d tell you all the rumoured AAA games but it’s better to see it from MS. 4 AAA per year is probably not sustainable but 2 is doable, that literally breaks even on the sub cost. The rest is just value. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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sales2099 said:
DonFerrari said:

Took something between 6 and 12 months from memory.

But this time with BC TLOU2 is already available to PS5 on launch, and sure considering they saw how much extra sales the port got for the first they may be doing the patch for PS5 for a long time already.

Just so we clear there’s a difference between a BC game and being re released with enhancements. I don’t think the June 2020 LOU2 will help much in November with the hype being at its peak in the summer. 

“and the discussion here is exactly on the HW sales. So it make your argument worse for being in multiple platforms.”

Not exactly. People that aren’t early adopters and core PC gamers never had the intention to buy a launch Xbox. So that’s sales for the game that don’t impact hardware. For everyone else in between...don’t underestimate gamers not wanting to settle/look poor. If you have the means and want to play the game on console, why not drop money to get the best version? If there’s a limited edition bundle and huge marketing, those who are on the fence will find it hard to just get the lesser version. Then you got people who wouldn’t have gotten the game regularly but figure they can get in on the trend via Game Pass. So many demographics at play. 

Sure there will be a difference in quality, but same as on the smart delivery they may just push a patch to TLOU2 instead of making an exclusive disc for it. TLOU moved HW and sold a lot as a port a year later and already months into the gen, so if Sony pushed for a TLOU2 enhanced for launch it would also push some HW.

I know people will buy new HW to play crossgen because the want the best performance and long term they need to upgrade anyway. But the claim that it will sell more by being in more platforms don't help the argument that it will push new HW.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Cerebralbore101 said:
derpysquirtle64 said:

I was not referring to Jason Schreier though as he wasn't the first to come up with HZD claim. As for the rumour itself, it doesn't seem impossible to be true judging by the info we have. MS already presumably has at least 4 games in their launch line up (Halo:Infinite, The Ascent, The Medium, Scorn). Sony has 0.

This sounds like the XB1's launch lineup. Forza, some shooter game I've never heard of, Dead Rising 3, Rise Son of Rome, and KI (which launched really lackluster, despite eventually becoming a fantastic fighting game.)

Halo Infinite will be great, but also on XB1 and PC.

XB1 launch lineup wasn't really that bad. It was a decent start and I think that most people will agree that it was way better than Microsoft's lineup in the last 4 years. If MS succeeds in putting their XSX lineup back to at least the first XB1 years-level, that would be something already.



 

DonFerrari said:
sales2099 said:

Just so we clear there’s a difference between a BC game and being re released with enhancements. I don’t think the June 2020 LOU2 will help much in November with the hype being at its peak in the summer. 

“and the discussion here is exactly on the HW sales. So it make your argument worse for being in multiple platforms.”

Not exactly. People that aren’t early adopters and core PC gamers never had the intention to buy a launch Xbox. So that’s sales for the game that don’t impact hardware. For everyone else in between...don’t underestimate gamers not wanting to settle/look poor. If you have the means and want to play the game on console, why not drop money to get the best version? If there’s a limited edition bundle and huge marketing, those who are on the fence will find it hard to just get the lesser version. Then you got people who wouldn’t have gotten the game regularly but figure they can get in on the trend via Game Pass. So many demographics at play. 

Sure there will be a difference in quality, but same as on the smart delivery they may just push a patch to TLOU2 instead of making an exclusive disc for it. TLOU moved HW and sold a lot as a port a year later and already months into the gen, so if Sony pushed for a TLOU2 enhanced for launch it would also push some HW.

I know people will buy new HW to play crossgen because the want the best performance and long term they need to upgrade anyway. But the claim that it will sell more by being in more platforms don't help the argument that it will push new HW.

That’s fair, though the odds of that are small. Sony is very traditional, I’d expect a box re release next year. But hey, who knows. Wonder what game they got to headline the launch. 

As for Halo, I think it can do both. Appeal to the people willing to upgrade and sell to those who never had the intention to do so. So many possibilities of what could happen :)

Edit: forgot there’s a high chance they will make a limited bundle for Series X only. Wonder how many of those will be made. It’s literally the only thing making me upgrade day 1 instead of sticking with my Xbox X

Last edited by sales2099 - on 14 May 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

I can see Sony maintaining a 2:1 sales advantage for this upcoming gen. PS5 at 120/130 Million versus the Xbox Series X at 60/70 Million.

Even if you assume MS will take back NA/UK with a cheaper model on the market, they won't be dominating those regions like they did in the 360 era. PS4/XOne sales in NA are relatively close this gen. Worldwide is where MS has to improve to prevent another 2:1 from happening.

One thing to keep track of will be RoTW markets where Sony has an uncontested market to grow and expand their brand.



I think the PS5's launch year will be pretty strong from a software front. I can see Horizon: Zero Dawn 2 & GT7 launching by 2021. Guerrilla Games and Polyphony Digital will have 4+ years of development since their last releases. Both have already expanded their teams too.

While the PS4's launch year left a lot to be desired, the PS3's last year was absolutely incredible & games like Puppeter, GT6, God of War: Ascension, could have easily been PS4 releases. It seems Sony has flipped their strategy this gen, "crouching down," & having tons of software ready for the PS5's launch year.

Insomniac, Japan Studios, PD, San Diego, GG could all have something out by the end of 2021. Maybe Sony takes a bigger hit on hardware to ensure software & services continues to strive.