sales2099 said:
Just so we clear there’s a difference between a BC game and being re released with enhancements. I don’t think the June 2020 LOU2 will help much in November with the hype being at its peak in the summer. “and the discussion here is exactly on the HW sales. So it make your argument worse for being in multiple platforms.” Not exactly. People that aren’t early adopters and core PC gamers never had the intention to buy a launch Xbox. So that’s sales for the game that don’t impact hardware. For everyone else in between...don’t underestimate gamers not wanting to settle/look poor. If you have the means and want to play the game on console, why not drop money to get the best version? If there’s a limited edition bundle and huge marketing, those who are on the fence will find it hard to just get the lesser version. Then you got people who wouldn’t have gotten the game regularly but figure they can get in on the trend via Game Pass. So many demographics at play. |
Sure there will be a difference in quality, but same as on the smart delivery they may just push a patch to TLOU2 instead of making an exclusive disc for it. TLOU moved HW and sold a lot as a port a year later and already months into the gen, so if Sony pushed for a TLOU2 enhanced for launch it would also push some HW.
I know people will buy new HW to play crossgen because the want the best performance and long term they need to upgrade anyway. But the claim that it will sell more by being in more platforms don't help the argument that it will push new HW.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







