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smroadkill15 said:
Cerebralbore101 said:

All those bolded games being hyped up remind me so much of the Vita's 1st party lineup being hyped up. Games I had never heard of, games from studios without much of a good track record. Games that would also be available on another platform (PS4 in Vita's case, PC in XB2's case). I remember arguing with Sony hardcores over whether or not Vita would have a lineup to compete with 3DS. They continually grasped at straws, pinning their hopes on the most unknown, unproven studios. Here we see the same thing. History repeats itself I guess. 

How can you say Playground, Obsidian, Ninja Theory, Double fine, and Inxile don't have a good track record? Most of those studios have been around for years with a proven track record of making great games. The Initiative is a brand new studio comprised of talented devs from all over. Maybe you should do a little research. Chances of their game being bad or mediocre is slim. MS has already established Xbox/PC is where they are releasing all their games. If you are trying to use this as a negative or why series X won't sell well, then I'm sorry but it's not going to be the reason. Vita's problem was, why would someone buy one when they can buy a more powerful ps4, with better games. Vita also had other problems to why it didn't sell well. The majority of console owners play only on consoles. Then throw in the fact, series X is comparable to a high-end PC, most gamers don't have a PC on the Series X level of performance. 

All the other MS studios were around for a long time and that didn't prevent they being not that well received and selling a lot. And the devs purchased aren't of better quality than the ones prior so there is no indication that it can be "sure they will have better games", there are good indicatives that it will happen because MS is investing more, but no certainty. Also bringing the people from other places also doesn't mean much as a company isn't just the collective of random people.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."