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Forums - Movies Discussion - The End of Evangelion Movie is trash and makes absolutely zero sense.

 

What did you think of it?

I haven't watched it. 2 11.11%
 
It was cool, but made little sense. 6 33.33%
 
It was cool, and I understood it fine. 6 33.33%
 
I didn't understand it, and it wasn't cool. 4 22.22%
 
Total:18
Metallox said:
VAMatt said:
I feel like this can be said of the ending of most movies. Probably 90% or so.

I have to say I've always felt like this with movies and games. Endings are usually weak or feel rushed. 

I would say it would be hard to say Dragon Ball, Bleach and Naruto felt rushed =p ... Dragon Ball was supposed to end after the Tenkai Budokai against Piccolo (so less than half the way) then after Vegeta or at most Freeza, but it kept being pushed for more. Same thing happened with Bleach and Naruto, both would have been much better if ended on about 1/3 of the story.

For rushed my biggest deception is Shaman King. Also would love if Saint Seiya got their Zeus Arc in a timely manner right after Hades.

But yes anime suffer from a rock and the hard place problem. It either gets dragged because it is making to much success or is cut early because it isn't (and in several cases both happen, they start to pad and streatch the story and then have to rush the end).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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NightlyPoe said:
DonFerrari said:

I would say it would be hard to say Dragon Ball, Bleach and Naruto felt rushed =p ... Dragon Ball was supposed to end after the Tenkai Budokai against Piccolo (so less than half the way) then after Vegeta or at most Freeza, but it kept being pushed for more. Same thing happened with Bleach and Naruto, both would have been much better if ended on about 1/3 of the story.

For rushed my biggest deception is Shaman King. Also would love if Saint Seiya got their Zeus Arc in a timely manner right after Hades.

But yes anime suffer from a rock and the hard place problem. It either gets dragged because it is making to much success or is cut early because it isn't (and in several cases both happen, they start to pad and streatch the story and then have to rush the end).

Those are pretty big exceptions.  I mean, Naruto and Shippuden have got almost 300 filler episodes.  That's the better part of 6 years worth of nothing but filler.

Meanwhile, I'm pretty sure the median number of episodes from anime these days is about 12.  Some get to 24 and the lucky ones get picked up for a 2nd season.  And most of them suffer from the manga being ongoing and there just being and ending.  So they end up having an ending that's either invented by the anime team, find a decent arc to conclude on, or just stop in the middle of nowhere.

He did say movies and games though.  Games I'd definitely agree with, particularly JRPGs.  Nothing like sinking 80 hours into a game and then get to the end and wonder what that was all about?

Hey didn't you see my =p on the animes I listed? And then saying that usually anime fell in the either streached or rushed (sometimes the first then the later)?

And yes it isn't even these days, for at least 20 years the common anime season is 13 episodes and if they do to well then the season is about 25. With several just being left without conclusion because there isn't a season renewal and others have a whatever end throw in the last episode.

Also as you already mentioned many animes are launched to promote manga or light novel so most will run while the original material is still launching (Evangelion was the opposite, the manga was made to promote the anime at least that was the information available in Brazil at the time they published it) and to often they are started to early and run out of material so padding start and that take away the quality of the anime and it ends abruptly.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."