Forums - Sony Discussion - NX Gamer PS5 Full Spec Analysis

DonFerrari said:
EricHiggin said:

Not being 100% true shouldn't lead to a problem for PS5 anyway, since the same would apply to XBSX right now actually. It's slogan for the moment is "Fastest. Most powerful." Well it's not 100% the fastest. The PS5 SSD transfers and GPU clocks are clearly faster on paper, which is all anyone has to go by for now for certain for either system. If backlash was a given, right now MS should be up to their eyes in it. Yet that doesn't seem to be the case at all. Nobody seems to be upset at MS for not being entirely honest, and so why would they care if SNY did the same thing?

The ones who care really are us forum goers and we would complain with any marketing because we would complain of the specs.

For these consoles corps, there's no way to please us all as it is, let alone please us and the larger casual audience. They need to please us just enough to create a strong base, while doing whatever's necessary to bring in the big numbers through casuals after that. The bigger the casual audience becomes, the more it tends to benefit the hardcore as the gen goes on. Most of the time anyway. On rarer occasions it can lead to the Wii, Wii U, and XB1, which were too casual overall. It's a fine line to straddle.



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EricHiggin said:
DonFerrari said:

The ones who care really are us forum goers and we would complain with any marketing because we would complain of the specs.

For these consoles corps, there's no way to please us all as it is, let alone please us and the larger casual audience. They need to please us just enough to create a strong base, while doing whatever's necessary to bring in the big numbers through casuals after that. The bigger the casual audience becomes, the more it tends to benefit the hardcore as the gen goes on. Most of the time anyway. On rarer occasions it can lead to the Wii, Wii U, and XB1, which were too casual overall. It's a fine line to straddle.

If you call them casual console owners you will do fine on meeting most of that. When you try to get people that don't care about console gaming (could be non gamers or smartphone gamer) then you can get issues.

And yes I agree that a strong userbase even with a lot of casuals can be beneficial. And marketing needs to cater to these people. For core gamers it is having the franchises they love and strong/good priced games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
Pemalite said:

Correct. A portion of the memory is slower. - But those regions are mapped out and exposed so developers can prioritize the bandwidth-hungry operations to those memory locations where-as bandwidth insensitive operations can stay in the slower memory regions.

In general, it's a non-issue and still gives the Xbox Series X the faster memory advantage.

Even more because from what I imagine MS calculated exactly that, XSX fast RAM amount is what is necessary for the demanding things while the rest of the memory that is slow will just be used for stuff that need to be on RAM but isn't as hungry for speed (be it OS or game). So it may be a tad harder to optmize than what PS5 have but I doubt it will be a problem for devs, they are used to have RAM on video card and for CPU separated.

We also need to keep in mind that the Xbox Series X will have higher bandwidth demands due to more functional units.



--::{PC Gaming Master Race}::--

Pemalite said:
DonFerrari said:

Even more because from what I imagine MS calculated exactly that, XSX fast RAM amount is what is necessary for the demanding things while the rest of the memory that is slow will just be used for stuff that need to be on RAM but isn't as hungry for speed (be it OS or game). So it may be a tad harder to optmize than what PS5 have but I doubt it will be a problem for devs, they are used to have RAM on video card and for CPU separated.

We also need to keep in mind that the Xbox Series X will have higher bandwidth demands due to more functional units.

I'm curious to see if MS architeture will benefit more with the higher bandwidth on smaller size RAM and the slower ran for the less demanding areas or if Sony with single pool middle speed (and if the speculations of the faster SSD will allow more RAM free up for the game). Probably both have hit a very balanced choice to the need of their APUs and plans.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

@CGI-Quality. New article in today. In a nutshell, a dev from Horizon: Zero Dawn named Chris Granell (now CEO of his own games firm) mentions that the Xbox s.X power may be a step ahead of the PS5. Halo co-creator Marcus Lehto mentions that the PS5 has a great SSD speed to load in worlds and it avoids loading wait time. As I read it, it seems to be in contrast with the current gen and not in contrast with the series X. He also mentions that Sony may have underestimated MS's play. The article headline is sensationalist, but the content was interesting to me.
https://www.tomsguide.com/amp/news/ps5-will-be-crushed-by-xbox-series-x-power-says-ex-sony-developer

The info seems to come from a podcast in which these two participated.



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With the recent Big Navi RDNA2 leaks, more specifically the 40CU model, it's looks as though it may just be able to boost to 2500MHz. I wonder if SNY was aiming for this all along, or at least as close as they could get, which would put them at a max of 11.5TF. Cerny makes a point of saying in the road to PS5 GDC talk, that they had to cap the GPU because at higher clocks above 2200MHz it could cause logic issues. Maybe the 2200MHz 10.3TF outcome was slightly lesser than SNY had hoped for initially? Just a thought.