The end goal is 60fps on 4k resolution for both consoles, and they will both do that.
Neither of them will do that for most AAA titles...2xfps + 4xpixels over current gen standard hits really hard GPU resources...for example, 5700XT in Control drops from 68fps@1080p to 22fps@4K, 2080ti from 101fps@1080 to 36fps@4K
I disagree, 4k60 will be the new standard this coming generation. It will be targeted by developers, because Microsoft and Sony will demand their first party studios meet or exceed that requirement. Third party studios will appear lazy if they can't reach those numbers, so they will either remove features, or optimize their code to meet it.
And about Control: It was not really AAA title (I know you never said it was, but you gave it as an example). It's budget was 30 million and it's development time was 3 years. That's pretty good for Remedy entertainment that has 250+ people in its staff, and they did great with the resources that they had, but it's not really a triple-A title for our times. More money was probably needed to optimize the code and really polish the game, but you can't say they didn't do a great job. They were ambitious and they made use of the latest graphic card technologies (RTX), so I'm gonna go ahead a presume that you understand that one's first attempt at a type of work, is never your best.