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HoloDust said:

Every gen there's expectation for 60fps - and every gen vast majority of titles are not 60fps. That's the first thing that goes out of window for most devs when they start pushing limits.

The way I see it Control is good looking game, but devs will aim much higher - and those consoles don't have enough juice even for 4K30 for type of visuals I'm expecting in next gen.

Going back to often misused and abused FLOPS - in 7th to 8th gen, PS4 had some 8-9x more than PS360 - that's without taking into account architectural improvements - and all that with 2.25x more pixels over 7th gen. These 9th gen consoles...they're barely managing to get to same numbers, and that's with architectural improvements taken into account, and they're suposed to deal with 4x more pixels than 8th gen.

So yeah, I fully expect most AAA will not even be native 4K (expect early in the cycle), if they want to really wow their audience. Variable resolution, sure, fixed native 4K, not so much.

Alright, so lets talk about the only PS5 game announced to date, Godfall. Here is a game play trailer: https://youtu.be/yhAIEHQZZiI

Do you think it's worse looking than Control, or that it wont run at 4K native resolution?

The game play is 1 year old, and it is being created by Counterplay entertainment, a 75-person team aiming for a Triple-A experience like Destiny. We will probably get full details at Sony's PS5 reveal. Sony likes this game because of it's a open world heavy multiplayer action game that will demonstrate the potential of it's custom SSD hard drive capabilities. I'm sure it's the reason why they are featuring it as its first next generation exclusive announcement. The team working on this game worked on destiny 2 that easily surpassed 60fps 4k native on the PC port on a 2080 ti. (https://youtu.be/x0ytDC1-0Tg)

Here is a Destiny 2 4k native game play on a 5700xt: https://youtu.be/Dyfz0C5_ov0

I'll save you the time if you don't want to see the video. On 4k native high textures, it manged to output 32~58fps. Not bad for game that was not optimized for the RDNA architecture. I'm sure a RDNA 2 36 CU 16Gb GDDR6 variant would be enough to output 60fps/4k native on Destiny 2.

Now lets go back to Godfall: It's being designed to work for Sony's Ryzen 8 core CPU, and RDNA 2 36 CU 16GB GDDR6 solution. I see no problem for it not to hit 60fps on 4K native resolution. In fact, I believe that Sony will want to highlight how it's custom SSD solution will help keep assets readily in hand for those intensive multiplayer fights that tend to drop FPS like a rock on many expensive graphic cards: Tackle on an extremely fast loading open world experience and we have ourselves a game changer here. I just hope they do something about the queue to find a match too.