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The end goal is 60fps on 4k resolution for both consoles, and they will both do that. If the XSX can pull off 120fps on 4k, that could be something that will win them market share.

Yet, I see two very similar consoles with two very different corporate visions.

Microsoft: Make the most cost effective 4k gaming, ray tracing mini PC and let developers do what they want with it to regain the third party publisher time exclusives/extras to coerce gaming masses into their paid Xbox subscription.

Sony: "We have a vision," PSVR, Immersive experience with a somewhat tackled on ray tracing and having enough studios to demonstrate the capabilities to drive demand for more of this; coercing third party publishers to follow suit and snowballing demand of PlayStation plus paid subscriptions.

Only time will tell who will execute their plan better. I kind of feel that the roles have reversed a bit, Xbox X had a vision this past generation(not a good one), while the PS4 was most powerful machine for the third party publishers. The only difference now is that Sony has been increasing its developer arsenal for a while now, because they know they can't depend on third party publishers to fully utilize the hardware unless they see the demand/profit beforehand.