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Forums - Gaming Discussion - What does the ps5's SSD tech mean for Series X and pc?

DraconianAC said:
HoloDust said:

Neither of them will do that for most AAA titles...2xfps + 4xpixels over current gen standard hits really hard GPU resources...for example, 5700XT in Control drops from 68fps@1080p to 22fps@4K, 2080ti from 101fps@1080 to 36fps@4K

I disagree, 4k60 will be the new standard this coming generation. It will be targeted by developers, because Microsoft and Sony will demand their first party studios meet or exceed that requirement. Third party studios will appear lazy if they can't reach those numbers, so they will either remove features, or optimize their code to meet it.

And about Control: It was not really AAA title (I know you never said it was, but you gave it as an example). It's budget was 30 million and it's development time was 3 years. That's pretty good for Remedy entertainment that has 250+ people in its staff, and they did great with the resources that they had, but it's not really a triple-A title for our times. More money was probably needed to optimize the code and really polish the game, but you can't say they didn't do a great job. They were ambitious and they made use of the latest graphic card technologies (RTX), so I'm gonna go ahead a presume that you understand that one's first attempt at a type of work, is never your best.

Every gen there's expectation for 60fps - and every gen vast majority of titles are not 60fps. That's the first thing that goes out of window for most devs when they start pushing limits.

The way I see it Control is good looking game, but devs will aim much higher - and those consoles don't have enough juice even for 4K30 for type of visuals I'm expecting in next gen.

Going back to often misused and abused FLOPS - in 7th to 8th gen, PS4 had some 8-9x more than PS360 - that's without taking into account architectural improvements - and all that with 2.25x more pixels over 7th gen. These 9th gen consoles...they're barely managing to get to same numbers, and that's with architectural improvements taken into account, and they're suposed to deal with 4x more pixels than 8th gen.

So yeah, I fully expect most AAA will not even be native 4K (expect early in the cycle), if they want to really wow their audience. Variable resolution, sure, fixed native 4K, not so much.



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HoloDust said:

Every gen there's expectation for 60fps - and every gen vast majority of titles are not 60fps. That's the first thing that goes out of window for most devs when they start pushing limits.

The way I see it Control is good looking game, but devs will aim much higher - and those consoles don't have enough juice even for 4K30 for type of visuals I'm expecting in next gen.

Going back to often misused and abused FLOPS - in 7th to 8th gen, PS4 had some 8-9x more than PS360 - that's without taking into account architectural improvements - and all that with 2.25x more pixels over 7th gen. These 9th gen consoles...they're barely managing to get to same numbers, and that's with architectural improvements taken into account, and they're suposed to deal with 4x more pixels than 8th gen.

So yeah, I fully expect most AAA will not even be native 4K (expect early in the cycle), if they want to really wow their audience. Variable resolution, sure, fixed native 4K, not so much.

Alright, so lets talk about the only PS5 game announced to date, Godfall. Here is a game play trailer: https://youtu.be/yhAIEHQZZiI

Do you think it's worse looking than Control, or that it wont run at 4K native resolution?

The game play is 1 year old, and it is being created by Counterplay entertainment, a 75-person team aiming for a Triple-A experience like Destiny. We will probably get full details at Sony's PS5 reveal. Sony likes this game because of it's a open world heavy multiplayer action game that will demonstrate the potential of it's custom SSD hard drive capabilities. I'm sure it's the reason why they are featuring it as its first next generation exclusive announcement. The team working on this game worked on destiny 2 that easily surpassed 60fps 4k native on the PC port on a 2080 ti. (https://youtu.be/x0ytDC1-0Tg)

Here is a Destiny 2 4k native game play on a 5700xt: https://youtu.be/Dyfz0C5_ov0

I'll save you the time if you don't want to see the video. On 4k native high textures, it manged to output 32~58fps. Not bad for game that was not optimized for the RDNA architecture. I'm sure a RDNA 2 36 CU 16Gb GDDR6 variant would be enough to output 60fps/4k native on Destiny 2.

Now lets go back to Godfall: It's being designed to work for Sony's Ryzen 8 core CPU, and RDNA 2 36 CU 16GB GDDR6 solution. I see no problem for it not to hit 60fps on 4K native resolution. In fact, I believe that Sony will want to highlight how it's custom SSD solution will help keep assets readily in hand for those intensive multiplayer fights that tend to drop FPS like a rock on many expensive graphic cards: Tackle on an extremely fast loading open world experience and we have ourselves a game changer here. I just hope they do something about the queue to find a match too.



DraconianAC said:
HoloDust said:

Every gen there's expectation for 60fps - and every gen vast majority of titles are not 60fps. That's the first thing that goes out of window for most devs when they start pushing limits.

The way I see it Control is good looking game, but devs will aim much higher - and those consoles don't have enough juice even for 4K30 for type of visuals I'm expecting in next gen.

Going back to often misused and abused FLOPS - in 7th to 8th gen, PS4 had some 8-9x more than PS360 - that's without taking into account architectural improvements - and all that with 2.25x more pixels over 7th gen. These 9th gen consoles...they're barely managing to get to same numbers, and that's with architectural improvements taken into account, and they're suposed to deal with 4x more pixels than 8th gen.

So yeah, I fully expect most AAA will not even be native 4K (expect early in the cycle), if they want to really wow their audience. Variable resolution, sure, fixed native 4K, not so much.

Alright, so lets talk about the only PS5 game announced to date, Godfall. Here is a game play trailer: https://youtu.be/yhAIEHQZZiI

Do you think it's worse looking than Control, or that it wont run at 4K native resolution?

The game play is 1 year old, and it is being created by Counterplay entertainment, a 75-person team aiming for a Triple-A experience like Destiny. We will probably get full details at Sony's PS5 reveal. Sony likes this game because of it's a open world heavy multiplayer action game that will demonstrate the potential of it's custom SSD hard drive capabilities. I'm sure it's the reason why they are featuring it as its first next generation exclusive announcement. The team working on this game worked on destiny 2 that easily surpassed 60fps 4k native on the PC port on a 2080 ti. (https://youtu.be/x0ytDC1-0Tg)

Here is a Destiny 2 4k native game play on a 5700xt: https://youtu.be/Dyfz0C5_ov0

I'll save you the time if you don't want to see the video. On 4k native high textures, it manged to output 32~58fps. Not bad for game that was not optimized for the RDNA architecture. I'm sure a RDNA 2 36 CU 16Gb GDDR6 variant would be enough to output 60fps/4k native on Destiny 2.

Now lets go back to Godfall: It's being designed to work for Sony's Ryzen 8 core CPU, and RDNA 2 36 CU 16GB GDDR6 solution. I see no problem for it not to hit 60fps on 4K native resolution. In fact, I believe that Sony will want to highlight how it's custom SSD solution will help keep assets readily in hand for those intensive multiplayer fights that tend to drop FPS like a rock on many expensive graphic cards: Tackle on an extremely fast loading open world experience and we have ourselves a game changer here. I just hope they do something about the queue to find a match too.

I see no problem for that game to hit 4K60...so read between the lines what I think of it. I honestly hope you're expecting much, much more from next gen.

As with this gen, initial titles will be beefed up 8th gen tech titles, then some 8.5 titles and maybe odd early 9th gen title. Then in a year or two actual 9th gen titles will start coming. PS5 an XSX are not bad, giving the shitty state in which current GPU market is (and has been for years)...but they are far cry from what they would actually need to be for even native 4K30 (with actual 9th gen visuals), let alone 4K60.