Pemalite said:
Duplicating data on a mechanical drive generally doesn't happen... It became a necessity on an Optical drive because of how much slower seek times were... Plus optical disks have a myriad of performance characteristics depending on where data is physically located on the optical disk.
Smartshift is not going to be on Big Navi or RDNA2.
The GPU Peak is 2.23Ghz. It can sustain that provided the CPU and I/O aren't pegged at 100%.
So Cerny stated that when the CPU, GPU, I/O and all the other components are 100% pegged that it can sustain boost clocks indefinitely?
Fair call. Thank you.
The hilarious part I find in all of this is how oblivious you are to the fact that Integer and Floating Point are different... At-least this time you have attempted to make the distinction, perhaps you were confused or didn't convery yourself earlier? Who knows.
Teraflops is a standard. It's a standard that represents single precision floating point at it's basic form.
Except that idea falls flat on it's face when you start throwing other aspects into the equation.
Ray Tracing requires some form of computer. If it uses floating point, it uses teraflops.
I have had these debates before and provided the evidence.
Xbox 360 emulation is poor, not because people aren't interested in it... But because of a myriad of reasons.
Don't give two hoots about cost. Give me the best, ditch the rest.
I think the Pro's and Con's of each console are well documented at this point.
Nice try turning it around. Other peoples preferences do not bother me.
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Can't say the audio on PS4 is worse than PS3, but Cerny was clear that they pushed less for audio on PS4 than on PS3 but at PS5 tempest engine they came full on it. He also said that tempest engine is designed similar to SPE (without cache, dump direct on it) so that may be where he understood that the audio on PS3 was better.
And about very few of the data being duplicated that also contradict what Cerny said. He explained that is the reason why even some small patches had to reinstall the whole game, and that because the HDD was slow several of the assets had duplication and that with SSD the file sizes should be a lot smaller. PC instalation size doesn't disprove it since PC ports are developed to address HDD configurations as default.
LudicrousSpeed said:
This is how I interpreted it hearing Cerny talk. There is some talk here and on GAF/Reeee that the PS5 is actually locked in terms of performance and can run in “boost” mode at all times... that’s obviously false, or else why have variable speeds that can affect performance? A CPU heavy game will affect the GPU performance. A GPU heavy game will affect the CPU. Those that utilize both will affect both. Meaning the more demanding a game is, the less performance you get out of the PS5 because it has to run at lower speeds. It was interesting when he said you’d see at most around a 10% drop in performance, that would get you right around 9-9.2TF which was what the original leaks had PS5 at all along. So maybe they did see XSX specs and overclock it? Will be interesting to see the price and cooling. Either way both consoles should be capable of pushing out good stuff. XSX will just look better. |
Nope, what he said is that with a couple percent drop in frequency you would see 10% decrease in power demand. And that the performance drop would be minimal. You understood it wrong.

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