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DonFerrari said:
LudicrousSpeed said:

@DonFerrari

I didn’t understand anything incorrectly. You’re saying the same thing I did, you just didn’t apply numbers. Yes, he said a 10% drop in performance. Please tell me what 10% of 10.3 is and what you’re left with when you subtract that.

10% drop in power consumption with a couple percent frequency decrease with minimal performance drop.

So you get a performance drop for intense games, whether it’s the CPU for games that heavily utilize the GPU or an actual TFLOP drop for games that utilize the CPU because the GPU needs to be throttled down. You can bicker about exact numbers even though Sony provided none, the person I quoted and myself have the correct understanding of what Cerny was saying.

It remains to be seen how often the system can actually run at full power. Logic would dictate not often, otherwise there would be no need for a boost mode and variable frequencies. Remember this is the same guy who said like 8TF would be required for native 4K. It’s not like he’s infallible.

People smarter or at least more knowledgeable than us on this have said that if MS used the same method of varying frequencies, the XSX could get to like 14.6 TF. They aren’t, because it’s not smart. Sony will either have a very good, very expensive cooking solution in the PS5, or the console will not run at the max frequencies often.