Ah yes yes the SSD, the Sony fans version of secret sauce for this gen 😆
** Betting is CLOSED - all winnings have been paid out by trunkswd ** |
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Which next-gen console will be more powerful | ||||
| PS5 | 4 | $3,092.90 | 16.00% | |
| Series X | 21 | $14,981.51 | 84.00% | |
| Totals: | 25 | $18,074.41 | ||
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Ah yes yes the SSD, the Sony fans version of secret sauce for this gen 😆
| LudicrousSpeed said: Ah yes yes the SSD, the Sony fans version of secret sauce for this gen 😆 |
Mark my words... It's like 5 Cell super computers taped together, you'll see!!
Still tripping about this #PS5 SSD spec. Like, people don’t even know how big of a leap in terms of game design can be made, especially for 1st party that doesn’t have to design to lowest common denominator. By far the biggest leap in my career. Can’t wait.
— Kurt Margenau (@kurtmargenau) March 19, 2020
goopy20 said:
Mark my words... It's like 5 Cell super computers taped together, you'll see!!
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Nope, specialists in VGC will tell you it is meaningless since PC use SSD for over a decade and also that current tools are so good that having to develope to very weak HW won't impact gaming development at all.
It is just marketing fluff, don't mark my words.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DonFerrari said:
Nope, specialists in VGC will tell you it is meaningless since PC use SSD for over a decade and also that current tools are so good that having to develope to very weak HW won't impact gaming development at all. It is just marketing fluff, don't mark my words. |
I was just messing around a bit. Seriously, though, I expected a very traditional pc-like design from Sony, but it seems like they're going for something else entirely. Sending pictures of your ears and an entire system build around some unreal SSD design... it all sounds a bit out there. Still, I'm sure Sony knows what they're doing. There must be a reason why the whole SSD thing was on top of the list of things developers wanted to see in a next gen console. All I know is that it will definitely be interesting to see what Sony's 1st party studios will do with it.
In any case, developers (not just Sony's 1st party) seem to pretty excited about it.
What John is saying sounds pretty right to me! I don't want to down play GPU power, but I promise everybody that you will be absolutely blown away by visuals on both consoles. However, the SSDs are the big difference when coming into this gen. We're not talking about "load times" in the classic sense. That's an antiquated way of thinking about data coming from your hard drive. For the last 10+ years we've been streaming worlds on the fly. The problem is that our assets are absolutely huge now, as are our draw distances, and our hard drives can't keep up. It means that as you move through the world we're trying to detect and even predict what assets need loading. Tons of constraints get put into place due to this streaming speed.
An ultra fast drive like the one in PS5 means you could be load in the highest level LOD asset for your models way further than you could before and make worlds any way you want without worry of it streaming in fast enough. The PS5 drive is so fast I imagine you could load up entire neighborhoods in a city with all of their maps at super high resolution in a blink of an eye. It's exciting. People don't realize that this will also affect visuals in a big way. If we can stream in bigger worlds and stream in the highest detail texture maps available, it will just look so much better.
I think the Xbox drive is also good! The PS5 drive is just "dream level" architecture though.
https://www.resetera.com/threads/devs-react-to-ps5-specs-twitter-edition.175980/
Last edited by goopy20 - on 19 March 2020Pemalite said:
With the information we have right now... Sony's Playstation 5 handily beats the Xbox Series X when it comes to streaming assets into DRAM due to having twice the drive interface bandwidth, so in RAM limited scenarios, the Playstation 5 should have the advantage... And in 10 years time, these consoles WILL be DRAM limited. |
Oh geez. I thought that might happen, but said it was unlikely. https://gamrconnect.vgchartz.com/post.php?id=9123717
Do you think these consoles will be as RAM limited as PS3 and 360 were by 2010-2013?
Cerebralbore101 said:
Oh geez. I thought that might happen, but said it was unlikely. https://gamrconnect.vgchartz.com/post.php?id=9123717 Do you think these consoles will be as RAM limited as PS3 and 360 were by 2010-2013? |
To add to that. One of the things we might want to look at is how much VRAM current gen games use on PC, specially at 4k since that's what the next gen consoles will be targeting. Some are not bad but others are... Holy Jebus!
Here's a few examples:




PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850


Yep, I can already see it, the Console Warz next gen is gonna be a re-run of "Blast Processing" on Megadrive vs Mode 7/more colours/etc on SNES, and TEV on Gamecube vs programmable pixel shaders on Xbox.
Both sides will latch onto the things their box does better and talk it up while downplaying the "enemy" box's advantages.


| goopy20 said: Sony seems pretty confident that their SSD's tech will be the heart of next gen gaming, though. It's something that was nr1 on the list of things developers wanted to see in a next gen console and the ps5 has twice the performance in that regard. It could be a complete game changer for overall level design and how we move around in them, and we'll obviously see a lot more open world type games. It sure will be interesting to see what'll happen if 3rd party developers fully embrace it and use the ps5 as the base console. |
It's going to play a large front-and-center role that is for sure.
Is it a game changer? Yes. Yes it is. But it's not a replacement for Ram, it helps with a RAM confined environment.
I am genuinely excited... And so should everyone regardless of platform you use.
| goopy20 said: Also, I wonder how that will translate to the pc versions of those games. I know you always say pc has more ram, but for arguments sake, lets say the average gaming pc can't run games that are optimized for Sony's SSD tech (I mean there has to be a reason why you can't even buy a compatible SSD at this time). It would basically destroy MS's strategy of reaching the average pc gamer with GP. |
We see this argument every console generation that because consoles have a sizable performance advantage over low-end and mid-range PC's, that somehow the PC versions of console games will somehow end up being compromised... Which has never happened.
Game engines are simply scalable.
| DonFerrari said: Yep I don't think 10-20% will be enough to ensure anyone is pushing for more effects or the like so it will be on pixel count. And for games that are both 4K either no difference or the devs will choose some effect or another to use the performance gap. |
You will get a good experience on either platform.
| DonFerrari said: The video was recorded much earlier than MS release of information. So it was they explaining their route (sure they could already be expecting to have less CUs so where trying to say why it was better) |
There are Pro's and Con's to each individual approach.
| LudicrousSpeed said: Ah yes yes the SSD, the Sony fans version of secret sauce for this gen 😆 |
Replace 8GB GDDR5, Cell etc' with SSD. Same shit, different generation.
| DonFerrari said: Nope, specialists in VGC will tell you it is meaningless since PC use SSD for over a decade and also that current tools are so good that having to develope to very weak HW won't impact gaming development at all. It is just marketing fluff, don't mark my words. |
You are taking a dig without mentioning names. You seem overtly salty.
I suggest you move on and stop bringing this up every opportunity you can, it's not constructive rhetoric.
| Captain_Yuri said: To add to that. One of the things we might want to look at is how much VRAM current gen games use on PC, specially at 4k since that's what the next gen consoles will be targeting. Some are not bad but others are... Holy Jebus! Here's a few examples: <SNIP> |
And they are current gen titles... Food for thought. The SSD will be doing allot of heavy lifting next-gen.

www.youtube.com/@Pemalite
Pemalite said:
That is what you are claiming though... That because YOU believe that Sony is going to sell 100~ million consoles they will get a cheaper price. |
I'm saying Sony will likely get the better deal because PS5 will more than likely sell a lot more (prior history puts it 90-100 million+) and hence yearly orders will be higher. You simply wanted me to elaborate on the last two phrases but I thought that would be obviously implied.
XSX is more powerful but PS5 is going to be "faster". If you can load data twice as fast then you may not need as much RAM to get the same on screen results: the RAM could only need to store 1 second of gameplay instead of 2 seconds.
Honestly its too early to call which is more technically capable since they follow different ideologies, and so we must wait for the games.