Cerebralbore101 said: So if Series X is $500 at 2080 level graphics, then PS5 should be $400 at 2070 Super level graphics. If Series X is $600, then PS5 should be $500, and so on, and so forth. |
More like a 2060 Super.
Trumpstyle said: Guys I'm gonna make a new final prediction for PS5 that nobody DARES to make CPU: Zen2, 8core, 16thread - 3.2Ghz As I was so close for XsX I thought I make another as the PS5 still hasn't leaked, this was my latest prediction for XsX "Xbox S X: 12TF GPU (1803mhz, 52CU), 16GB Vram 320bit bus, 560GB/S Memory bandwidth, $500 They all will have 8Core zen2 CPU and 1TB SSD at NVMe speed. The GPU will be custom RDNA1 and they be using tsmc 7nm EUV." |
Boy you were wrong...
You made like over 9000 predictions for the Xbox Series X though, you had to get at-least one of them right.
DonFerrari said: He is asking for all discs from PS1 and PS2 to be immediatly playable on PS5. You won't have that in Series X, first his backlog on PS won't be playable on Xbox for obvious reason, second not all X1 and X360 games will have BC on XSX, and third the ones that have you need to download so you don't really read from the disc as far as we know. So his reason to change to Xbox for something that it also won't do doesn't make that much sense. |
The *entire* Xbox One games library is backwards compatible on Xbox Series X, that includes the backwards compatible games on Xbox One.
So whatever Xbox 360 and Original Xbox games worked on Xbox One, will work on Xbox Series X.
There are Pro's and Con's to Microsoft approach... For one, you will not ever get every single game functional, it's logistically impossible.
But you do get to gear the emulation so the quality is top notch for each individual title.
Runa216 said: PS4 and Xbox One had virtually identical specs at launch and both sold similar numbers over the first month or so, it wasn't until the disparity between games became evident that PS4 really pulled ahead. |
Far from identical specs...
And there was the "Less power for $100 more" issue that was being pushed in various circles.
Cerebralbore101 said: I'd rather be starving for news than starving for games. PS4 is still going strong with quite a lot of content that XB1 will never get. Nioh 2, Dreams, P5R, GoT, TLoU Part II, and FF7 Remake isn't coming to XBox for at least another year. |
Every platform has content that another platform won't get, so your argument doesn't take you very far.
NobleTeam360 said: 825GB SSD, an odd number. |
It's not.
JRPGfan said: Wow... they hit ~10,3 Tflops with only 36 CU's? |
Seems it cannot maintain that clock frequency and it will be variable depending on other processing loads on the chip, such as CPU, which is a similar predicament that notebooks share using AMD APU's.
I.E. If the CPU load is low or you limit the CPU clock on an AMD APU notebook, the APU will then funnel more TDP and clock the GPU up higher.
The bright side is, developers can take that into account and prioritize CPU or GPU tasks, it's not as good as a situation as the Xbox Series X however.
jason1637 said: So the SSD on the PS5 is really fast that's why they went with less than 1TB. It still sucks because you'll be able to store less games compared to the Series X but atleast games might load a bit faster, |
They went with a smaller capacity for cost, not because of the speed.
Consoles are fixed-cost devices, you need to make sacrifices to hit certain price points.
NAND pricing is volatile, we should see some price fluctuations that influence capacities all generation long.
JRPGfan said: Playstation 5 will have a custom decompression part as well.... it seems. |
This is a good thing, means some parity for developers... But it also means that Sony has a big advantage in I/O tasks, so streaming assets into DRAM should be a better affair on the Playstation 5.
Cerebralbore101 said: 20 minutes wasted so far on explaining how an SSD works. Jesus fuck. |
They need to milk their advantages as much as they can, both manufacturers do it.
Nu-13 said: How does the cpu compare? 4x better? 5x? |
Closer to 8-10x, especially when specific SIMD instructions are leveraged.
JRPGfan said: Zed 2 is like x2-3 the performance of equal jaguar cores ones, i think, theres a massive differnce between these architectures. |
Not exactly.
We need to keep in mind that AMD's Jaguar is a CPU core that was AMD's lowest performance, lowest cost CPU core design when even their fastest CPU's were the laughing stock of the industry.
AMD Jaguar can only execute 2 integers at once. - Zen 2 for example do 6.
Zen 2 has more bandwidth, faster, larger and lower latency caches, better branch tree prediction and so much more.
The clockrates just compound the issue.
AMD Jaguar was a steaming pile of shit even on release... And that is putting it politely. Granted AMD Jaguar is still an improvement over Sony's Cell processor and the Xbox 360 Xenon.
Marth said: Their interface is indeed impressive but the presentation was not at that part when I made this post. The best part is the expandable storage via m.2 drives because 800 GB of internal SSD storage won't cut it given how bloated installs of AAA nowadays are. |
It will be interesting to see how they handle the expandable storage... Because there are some extremely shitty SSD's on the market without DRAM caches... And QLC NAND with performance of a dogs breakfast.
Microsoft's approach on this front is more sound, even if more costly. Caveats abound.
JRPGfan said: Good explaination of why they choose fewer CU running faster, instead of more running slower speeds. I didnt know there was additional gains, other than the chip size ones. |
Chips have an "efficiency curve" Sony is just using any spare TDP and putting it into the GPU when it is available rather than save on energy.
JRPGfan said: Cerny just mentioned 10,3 Tflops for the GPU... so yep PS4 is slower than Xbox Series X. |
So how does that relate to Ray Tracing performance? Integer Performance? FP16/FP64 performance? Geometry performance? Fillrate?
Do you even know what a Teraflop means for gaming?
Let us put it this way.
If Sony has 8x Geometry units that is identical to the Xbox Series X's GPU... But can clock to 2.23Ghz, then Sony's Geometry capability would be 22.19% greater.. Which means that visually there would potentially be better quality models and/or more models on screen... Things like small pebbles on the ground would be more prevalent than the Xbox Series X for instance.
Conversely... If they have the same number of ROPS, then in ROP limited situations, the Playstation 5 would have the edge... Which would impact things like Anti-Aliasing, Z and Colour Compression and more.
You are placing far to much emphasis on FLOPS, which is a common mistake you have always made... Surprised you haven't learned yet.
JRPGfan said: ~15% differnce in performance isnt enough to make me go xbox, even if it was priced the same. |
The memory bus difference doesn't really matter. The Xbox Series X has an entirely different miss-matched memory setup.
Plus the Playstation 5 having potentially less functional units means it has lower bandwidth demands anyway.
Sony may have spent additional transistors on other parts of the chip like memory controllers to enable the faster SSD, so don't count your chickens just yet, wait for more information.
--::{PC Gaming Master Race}::--