The Fury said:
Quartz said:
I'd be interested in how they pull off Materia combinations too, like ALL Materia, Final Attack/Revive, Mime All, Sneak Attack & Mega All, Counter Attack (lol), 4x Cut... I could go on forever.
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The standard combinations were the obvious Cure-All, Fire-AddedEffect, end game combinations you mentioned are going to be confusing but I cannot get my head around how this faster paced system will work with Command (Yellow) Materia. In order to learn a lot of Enemy Skill moves you had to Manipulate certain enemies from certain locals only, control them then go through their menu system to cast the ability on yourself. Big Guard and White Wind especially. How will this be done if Barret AI is constantly attacking the target? While you are trying to control them with Cloud?
Double Cut - Basically pointless. Same with Deathblow.
Steal as a command but later turns into Mug which replaced Attack, so will mashing Square constantly mug them?
Is Sense even in the game, we see enemies HP bars all the time.
W ones will work fine mind, you just get to cast twice.
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I understand what you're getting at. It's a classic case of original and modern implementations and wether or not they can be done. With regards to enemy control to gain skills I'd suspect they would have to make the AI disregard the target while it is under player influence - it could be a simple switch like changing to Barret during battle, you flick to the enemy under your control and cast/attack as per the targeting system - it could be on a timed basis like a few seconds.
Steal/Mug could be a different button, or a % chance while fighting.
Double/4x cut could be used as how many hits scored per strike or damage increase (Double damage/4x Damage depending on materia level).
Sense could be used to highlight enemy weakness and not just the health bar shown. Eg: Weak to Thunder indicator next to health bar.
Something like Hit/All I would find hard to see how it could be done... with magic yeah... but being able to hit all enimies at the same time in a dynamic battle system...hmm.
But this is all speculation. Looking at what I have seen of the game they have really done well to try and appease long term fans and new people to the game while keeping its essence alive.