Based on my recent internet issues, not right now. :P
Hmm, pie.
Can only talk about myself
Hell yes, I want
The idea of playing upstairs when I’m winding down for the day but not sleepy is enticing. I can also see myself playing if I go to a hotel or playing a game on my tablet while my wife is playing on the TV.
I'm not so sure about Luna pricing. It will have a cable model: a basic subscription then each publisher channel will have a sub cost on its own above that in order to acces its games.
https://www.theverge.com/2020/9/24/21454901/amazon-luna-cloud-gaming-streaming-service-cable-video-games
For example, in order to acess ubisoft games, channel, you must pay extra sub on top the basic sub.
Also the 5,99 bucks basic sub will only work during the early access.
"Do gamers really want Cloud gaming?"
I don't.
No thanks. Maybe when I get the same experience than the physical console, then I can think about it. There's something called mobile and portable gaming around and I'm ok with that.
Still don't. FS 2020 has connection issues every single day. Luckily it only lasts for a minute or so and the game has enough in the cache to go on, or otherwise you see some generic landscape for a while. The game keeps running. (Once I had to land in an empty field since the airport wouldn't stream in).
Full game streaming, nope.
Personally, no.
I see Cloud gaming as an ultimate end to having anything within your possession in terms of having the game via disk or digital storage. With cloud gaming, everything is run and owned by the company's providing the service. It has to remain always online, always within just their control and power, while you the consumer have nothing, no control and no means of doing what you want with the games besides playing them over your internet connection.
I've known for a very long time that companies have wanted to control how we game, be it via DRM or gearing games toward an always online focus. These companies have never really liked the idea of having a product of theirs leave their grasp and into the hands of anyone that could back it up or edit it/resell it, and Cloud gaming is pretty much their means to stopping that entirely, because all you'll have with this new platform is them selling you games via a subscription service, your tv/phone/tablet and a bluetooth gamepad.
I'm not sure why people are keen on this, because while I get it, you don't like throwing down £40-60 for a game, but we've had this concept called "saving" for a long ass time now. You shouldn't want all of gaming to just reach an end point, where we're just effectively "renting" games, and facing the inevitable issues in the future, like not being able to afford your sub, losing internet connection, the internet in general going down via accidents or something akin to a war. See with digital and disk based gaming, you're at least able to bypass those issues via backups and offline play, but Cloud gaming will never have those pros, because they require an always online connection to said network, in order to even play those games.
I think some people who welcome/want it, should really give a hard and long look into what they are giving up for this kind of future, because you're not benefitting anywhere as much as the companies providing the service. They get the penultimate wish of forever warping the industry, to a point where it will never turn back.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
Why not. Using cloud like u see in flight simulator can bring alot of good things for a game
| dane007 said: Why not. Using cloud like u see in flight simulator can bring alot of good things for a game |
There is a huge difference between using the cloud and cloud gaming. Lots of games already use the cloud. FS 2020 is very ambitious (a bit too ambitious) streaming map data, texture data and 3D photogrammetry, live weather and live traffic data, however without a connection you still have a fully functioning flight simulator.
For as much as it works currently, it still has lots of issues leading people to go into config files to fix things. You can't do that with cloud gaming. Nor can you download mods or alter liveries for planes. Although, it would be much nicer to also have all the mods in the cloud where they can automatically be streamed to your pc when you fly over that area.
Of course when it runs acceptably in the cloud, no more need for messing with config files to get it to run on your system. Yet connection issues during landing, tough luck, crash. Pros and cons, for now it has not proven to be reliable enough yet. Plus the core flight simmer will never be satisfied with the game running in the cloud. 

