HollyGamer said:
We still don't know the detail on AMD tech for ray tracing .
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Hence my trepidation.
HollyGamer said:
But i bet game developer already get the trick to optimize RT on next gen . The problem with RT sirca 2018 is developer has not grasp fully well and their games are not build around ray tracing . Metro Exodus Dev said their next games on next gen hardware (PC/Console) will fully RT and their ditch their old engine and code and build new foundation with RT. This indicate that RT will be easy achievable when it made from ground up regarding how powerful the hardware is.
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Goes without saying in a fixed hardware device.
Obviously PC will take whatever devs/consoles do and take it up a another notch or two.
the-pi-guy said:
They confirmed RDNA 2 in the blog post, today.
https://news.xbox.com/en-us/2020/02/24/what-you-can-expect-next-generation-gaming/
"Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD’s latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance – twice that of an Xbox One X and more than eight times the original Xbox One."
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Yeah. Already knew it was using RDNA 2, that was actually confirmed months ago. But we don't know what extent the design has deviated from RDNA 1. - Only Ray Tracing and Variable Rate Shading.
We do know RDNA 1 is based on GCN...
Last edited by Pemalite - on 24 February 2020