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Forums - Gaming Discussion - What is your favorite type of RPG?

 

What is your favorite type of RPG?

Turn-Based RPGs 326 45.59%
 
Strategy RPGs 54 7.55%
 
Open World RPGS 266 37.20%
 
MMORPGs 22 3.08%
 
Other (please explain!) 47 6.57%
 
Total:715
Mummelmann said:
HoloDust said:

Yeah, VtM: Bloodlines was remarkable game, one of my all time favourites, hopefully sequel will do it justice.

I haven't tried Kingmaker yet, I have to be honest, I got back in pen&paper RPGs after so long, and appeal of party based VG RPGs somewhat fizzled out (the very reason I got more into VG RPGs in the first place back in late 80s was due to our D&D group starting to meet less and less), but given that I'm pondering moving from D&D 5e to Pathfinder 2e (5e is very accessible, but fairly shallow and WotC support is quite shoddy compared to Paizo), I might give it a go.

On the other hand, I don't have this problem with action-RPGs, they ultimately provide challenge of requiring your skill as a player, so I'm guessing I gravitate more toward them these days, since they are not in direct conflict with P&P counterparts...though I do think action-RPGs are furthest away from reaching its peak - there was glimmer of hope back in days of Gothic and VotM, afterwards I was hoping for more direct skill to character dependencies (I tend to say that every NBA2K has done this better than any action-RPG ever made), but unfortunately, there wasn't much done in that field.

I'm still hoping for a proper revival of the Gothic brand! I fear they harmed the IP too much though. Risen had the right idea, but they forgot what it was by the time the sequel rolled around. Somehow, even with its obviously much lower production values, Gothic 3 made me care a lot more about its characters and world than any TES game ever did, I genuinely felt bad when siding with the orcs and actually changed my mind.

You should try Kingmaker! It's really entertaining and the combat is amazing. It's not immensely well written, but the gameplay is the star. The style of narration is more inspired by pen & paper too, with small "book" segments where you make skill checks and have a narrator. Fair warning though, it's properly hard, I had to adjust the difficulty more than once. The realm managing bit is also difficult, I'd recommend lowering that by default for any player since mistakes can literally cost you the entire game farther down the line.

I recently took up D&D myself as well, with some of the kids at work (I work with autistic kids and youth). Been so long, but I still love it, I like being the dungeon master and setting them up all the time. We use the 3rd edition, as it's the one I'm familiar with, and it has somewhat deeper mechanics that I enjoy. Needless to say; the kids are having a blast!


I was kinda ambivalent toward 3e, it had a lot of rules, more or less for most things that could come to your mind, which I liked, yet it was still D&D with all its inherent flaws.

5e is quite easy to pick up and play, especially for kids and folks who never played any D&D, but the moment you want something more, core D&D starts to hold you back. I was thinking going all out with GURPS, since you can simulate pretty much everything with it, but that's way too much crunch and time, so I'm guessing I'll most likely end on Hackmaster (really like that combat system).

On the other hand, Paizo's support is what's drawing me to Pathfinder - I play mostly with minis, though I don't want or intend to collect evey mini under the sun, so their cardboard pawns, both for Beastiary Codex and separate campaigns, are a boon for people like me. And, from brief look I took, 2e rules look quite interesting.



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Turn based are my favorite because I discovered RPG's with a turn based one. I like real time ones too but not if they are strategic cause I hate being rushed when a situation clearly demands reflection. If you can prepare before a battle and you have all the time to decide what weapons or magic you will use it's fine by me but if you are in a situation in which strategic decisions must be made during a battle that is in real time, my brain freezes and I hate that. I can't decide something important if there is a timer.

Example: I loved Final Fantasy X but I hated Final Fantasy X-2, so bad in fact that I played maybe 20 minutes and completely gave up on that game, whereas FFX not only did I fully do the game but I actually got the platinum trophy for it.



Mnementh said:
Mummelmann said:

I recently took up D&D myself as well, with some of the kids at work (I work with autistic kids and youth). Been so long, but I still love it, I like being the dungeon master and setting them up all the time. We use the 3rd edition, as it's the one I'm familiar with, and it has somewhat deeper mechanics that I enjoy. Needless to say; the kids are having a blast!

You should give Pathfinder a try. It is based on D&D 3.5, but a bit modernized. And the ruleset itself is available free online. Haven't tried second edition so far. Kingmaker is based on the Pathfinder rules, Owlcat games collaborates on the game with Paizo.

Yeah, I just might. One of the main issues plaguing 3rd edition is that, well, it's old. Finding DM screens, settings and manuals is difficult since most are out of print. I have Kingdoms of Kalamar that we use for the current setting, but I'm disappointed in it. I also have the excellent Midnight setting back home, in some box somewhere, it makes for an exciting campaign where the players have to toss out almost all conventional gameplay such as buying and selling easily, visiting settlements at your own behest and trusting just about anyone.

I'll have a gander at Pathfinder when next I visit the stores, I like the added tactical focus of party feats etc. The tactics of the combat are what really drew me into 3rd edition to begin with, it's miles ahead of the 2nd edition and its simplified battles.



Hi,

I prefer turn-based however there are a few games that have mixed up the formula a little bit.

My favorite RPG is Chrono trigger, very classic in its battle system with a few key components to make it stand out above the rest of its era.

Despite the above, I think the best kind of turn-based system that has ever been created is from one of the worst FF in history, Final Fantasy XIII.

It is very fast, tactic and classic, all at the same time.

I most say that Tales of Symphonia is a great example of a new formula of system kind of turn-based/active that works perfectly with only a few flaws and so on.

In conclusion: I rather have a turn-based game with a little mix up but with the essence of that system.



I like all of the above.



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Mummelmann said:

 The tactics of the combat are what really drew me into 3rd edition to begin with, it's miles ahead of the 2nd edition and its simplified battles.

This is what got me interested in GURPS, it's fantastic system (well, more of a tool) - I run 5e for mixed kids/grown ups group with no prior P&P RPG experience and they find it fairly easy to comprehend and deal with (in big part it's becuase 5e goes away with most bonuses and replaces them with advantage/disadvantage mechanism). But it was fairly hard to explain why you can't target specific parts of body, why there's no headshots and instakills and why is "wounded" creature (though there's no such thing in 5e) at its full fighting capacity as if it was completely healthy - GURPS solves all this. But I've shown them list of skills, advantages, disadvantages and quirks, even for reduced Dungeon Fantasy version and they just flat out said...no.

As for Kingdoms of Kalamar...what you don't like about it? I've never played in it, but it's Hackmaster's default setting, and since I'll most likely end with Hackmaster, I'm intereseted in your take on it. Though, to be honest, unless it's custom setting, for as long as I've played I've been exclusively Forgotten Realms guy, so I just might end up putting Hackmaster there...



I generally like turn based combat, including SRPGS. When I'm playing action RPGs I feel like, in terms of combat at least, they're just less good action games. Whereas turn based games provide something distinct.



JWeinCom said:
I generally like turn based combat, including SRPGS. When I'm playing action RPGs I feel like, in terms of combat at least, they're just less good action games. Whereas turn based games provide something distinct.

For me problem with action RPG  combat is actually not commiting to its core idea - being an RPG with skills and attributes that influence how your character behaves. This is why I keep bringing NBA2K (only sport game I play, but others might be as similar) - you, as a player, feel when your character has better skills in something and that makes you more eficient on court. From my limited knowledge I know of Exanima and SCUM that try to implement this direct approach (to certain extent Vampire the Masquerade: Bloodlines does this as well), but they are few and far between.



I used to prefer turn based when I was younger. But I prefer action RPGs now. The press and wait approach of turn based RPGs now feel archaic to me unless executed in a way where the action remains fast paced. Like FF XII or X-2.

One exception to that is for the tactical RPGs. In which I enjoy the strategic nature of movements and placements.




Darn, this is hard.

I think it should be MMORPG is my favorite type of RPG since i love playing with my guildmates for memes, raiding, Role Playing events, dungeons and festival events a lot.

Action-RPG, Computer-RPG, and Tactical RPG are also my favorites type of RPG lol.

Last edited by QUAKECore89 - on 20 February 2020

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