Forums - Sony Discussion - Sony Interactive Entertainment closes Manchester Studio, bringing the 1st party studio count down to 14

sales2099 said:
DonFerrari said:

Ok, so Fable 4 will dance around FFVIIR or HZD2 we are shivering.

Isn’t FF7 a timed exclusive? Regardless the first step is matching their capabilities. With the exclusives gap this gen, this is a milestone in itself, that’s all I am saying 

Now this is preference, but the only Horizon worth a damn this gen is Forza Horizon 4 ;)

Having same number of studios is nowhere the same as matching their capabilities, not even in the number of developers, much less on the experience and quality of the team.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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DonFerrari said:
sales2099 said:

Isn’t FF7 a timed exclusive? Regardless the first step is matching their capabilities. With the exclusives gap this gen, this is a milestone in itself, that’s all I am saying 

Now this is preference, but the only Horizon worth a damn this gen is Forza Horizon 4 ;)

Having same number of studios is nowhere the same as matching their capabilities, not even in the number of developers, much less on the experience and quality of the team.

Right, as I said given the gap this is a win in itself. At the very least it’s progress, can’t deny that. 



 

 

sales2099 said:
DonFerrari said:

Having same number of studios is nowhere the same as matching their capabilities, not even in the number of developers, much less on the experience and quality of the team.

Right, as I said given the gap this is a win in itself. At the very least it’s progress, can’t deny that. 

Yes it is progress and I'm very interested on the output and for sure would like that they do very well. May not like Halo for example (not a FPS fan or multiplayer person) but it is a very important franchise with a lot of fans that deserve to be well served.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Sony seems to be on a misson to kill everything I loved about PlayStation. The death of PlayStation Vue was already bad enough, now they have killed off their only 1st Party Studio dedicated to the creation of AAA PSVR titles.

This is just not the same company I bought into with PS1, PS2, PSP, PS3, Music Unlimited, PlayStation Home, 3D, PlayStation Move, PS4, PS Now, PS Vue, and PSVR. Sony has completely changed between 2017 - 2020, and I don't like this new direction at all. They have a few incredible, industry leading AAA titles coming out of SIEWWS, but they are under delivering in every other aspect. Very disappointing.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

KBG29 said:
Sony seems to be on a misson to kill everything I loved about PlayStation. The death of PlayStation Vue was already bad enough, now they have killed off their only 1st Party Studio dedicated to the creation of AAA PSVR titles.


This is incredibly melodramatic.

This studio produced nothing of worth, outside helping Sony London, in 5 years. 

You have Sony London and Japan Studio having dedicated teams for VR.

You have Sony working with 3rd party Devs too deliver VR games.

You have Insomniac who have more experience in VR than even Sony London.

That's 3 teams for all 3 major regions who belong to Sony and work on VR, in addition to the contract work Sony gives out to other studios.



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shikamaru317 said:
This makes the 5th UK first party studio that Sony has closed in the last decade. The other 4 are Guerrilla Cambridge, Evolution Studios, Studio Liverpool, and Bigbig Studios.

FeelsBadMan

Those two still hurt, especially Studio Liverpool, since that effectively killed the WipEout series. Sent out to die by being drafted to work on a DoA-in-the-west handheld. They hadn't made any bad games either.



Machina said:
shikamaru317 said:
This makes the 5th UK first party studio that Sony has closed in the last decade. The other 4 are Guerrilla Cambridge, Evolution Studios, Studio Liverpool, and Bigbig Studios.

FeelsBadMan

Those two still hurt, especially Studio Liverpool, since that effectively killed the WipEout series. Sent out to die by being drafted to work on a DoA-in-the-west handheld. They hadn't made any bad games either.

Yeah, the Evolution closure still makes no sense to me. Driveclub was a decent success, sure it didn't get Gran Turismo tier sales, but it still managed to sell a respectable 2m+ copies (likely over 3m including digital). 



Machina said:
shikamaru317 said:
This makes the 5th UK first party studio that Sony has closed in the last decade. The other 4 are Guerrilla Cambridge, Evolution Studios, Studio Liverpool, and Bigbig Studios.

FeelsBadMan

Those two still hurt, especially Studio Liverpool, since that effectively killed the WipEout series. Sent out to die by being drafted to work on a DoA-in-the-west handheld. They hadn't made any bad games either.

Liverpool weren't making money, like it is that simple. and WipeOut is not the successful IP it used to be. Besides, the studios behind Omega Collection, who both do contract work for Sony, could potentially make a new game.

shikamaru317 said:
Machina said:

FeelsBadMan

Those two still hurt, especially Studio Liverpool, since that effectively killed the WipEout series. Sent out to die by being drafted to work on a DoA-in-the-west handheld. They hadn't made any bad games either.

Yeah, the Evolution closure still makes no sense to me. Driveclub was a decent success, sure it didn't get Gran Turismo tier sales, but it still managed to sell a respectable 2m+ copies (likely over 3m including digital). 

I don't think it was even a decent success. And the Motorstorm was also not that successful post the first game. After the incredibly botched launch, it is no wonder that Evolution was eventually  closed down. 

it sucks studios close down but be real guys, we are talking about studios that clearly had issues with finance. 



KBG29 said:
Sony seems to be on a misson to kill everything I loved about PlayStation. The death of PlayStation Vue was already bad enough, now they have killed off their only 1st Party Studio dedicated to the creation of AAA PSVR titles.

This is just not the same company I bought into with PS1, PS2, PSP, PS3, Music Unlimited, PlayStation Home, 3D, PlayStation Move, PS4, PS Now, PS Vue, and PSVR. Sony has completely changed between 2017 - 2020, and I don't like this new direction at all. They have a few incredible, industry leading AAA titles coming out of SIEWWS, but they are under delivering in every other aspect. Very disappointing.

Studio dedicated to releasing exactly 0 games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

twintail said:
Machina said:

FeelsBadMan

Those two still hurt, especially Studio Liverpool, since that effectively killed the WipEout series. Sent out to die by being drafted to work on a DoA-in-the-west handheld. They hadn't made any bad games either.

Liverpool weren't making money, like it is that simple. and WipeOut is not the successful IP it used to be. Besides, the studios behind Omega Collection, who both do contract work for Sony, could potentially make a new game.

shikamaru317 said:

Yeah, the Evolution closure still makes no sense to me. Driveclub was a decent success, sure it didn't get Gran Turismo tier sales, but it still managed to sell a respectable 2m+ copies (likely over 3m including digital). 

I don't think it was even a decent success. And the Motorstorm was also not that successful post the first game. After the incredibly botched launch, it is no wonder that Evolution was eventually  closed down. 

it sucks studios close down but be real guys, we are talking about studios that clearly had issues with finance. 

Because they had to make an effing Vita game! If they'd made a full-blooded PS3 game and it had bombed I'd have accepted the need to close them. But I'll never not be salty about them being closed after having to make a game for a paltform that Sony itself made dead on arrival.