Wyrdness said:
Except I do have proof one is the shift in early marketing, two Reggie's comments and a third one is the 2011 E3 Iwata Asks where Iwata himself says the Wii U will focus on deeper experiences than what the Wii offered are you going to say LOL Iwata now as that's now two high ranking people in the company.
Nintendo has never sold hardware at a loss even the ultra cheap GC sold at a tiny profit at its launch price Wii U is the first platform they ever full on sold at a loss with Sony were the ones who came up with that model because they're a bigger company hence the well repeated notion of GC making more money than PS2 the fact you think all companies operate on the same business model is showing the flaws in your thinking Nintendo has always previously taken financially viable tech in their platforms and relied on their software output to sell, Nintendo's business model has always been selling all products at a profit this is why the bare bones Wii U was never going to have much more power as it's a business model that they were never suited for. It cost less than PS3/360 yet still sold at a loss for years also PS4 didn't sell for a profit it sold at a loss:
Day 1 its selling at a profit because they used defunct tech of Nvidia that the said company no longer had any use for so Nintendo were able to work out a deal with them to get it for a good cheap price as well as form a unique partnership where Nvidia creates the tech they need and in return Nvidia once again has a piece of the non PC gaming pie which AMD enjoyed by itself for so long. This is no different to Gunpei Yokoi's instilled philosophy in the company and his handling of the G&W where he took viable tech that no one was really using so the company could execute things more cheaply, Wii did this as well taking viable tech for the execution of their concept the only platform in Nintendo's history that didn't follow this was Wii U because it was trying a different approach.
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The early marketing targeted both audiences since it's reveal at E3 2011... This so called "shift" in marketing you're reffering to is when Wii U already lost most 3rd party support, how do you expect Nintendo to cater to core audiences when it has no core games to offer? You can keep denying this but all you have to do is look up all of the commercials showing mostly families and kids. Even the launch titles reflect this target on both casual and core audience it's really all over the Wii U marketing. What you said was that Nintendo full on stopped catering to casuals or broader audience as you like to call it and was the key reason for Wii U's downfall both of which is false because Nintendo never stopped catering to casuals and you keep going on with this. Nintendo predicted the Wii U to be a success based on Wii's success i've already proved you this with Kimishima's comments and now you're trying to use it against me lol. I already gave you the article where Miyamoto says Wii U was designed with both audiences in mind and your response was "yeah Miyamoto isn't perfect and Reggie contradicts what he said!" and "focus on more personal experiences" that doesn't prove Nintendo was full on focusing on core gamers and not casuals because the launch titles and later titles reflect this and they both failed.
You've basically repeated most of what i said and added nothing to counter my points. First you said Nintendo can't afford beefier consoles because of the billions of dollars Sony and MS lost but now you're saying that it's because it's not Nintendo's business model, I've already countered your "trump card" we are not discussing Nintendo's profit/losses we are discussing your claim that Wii U full on focused on core gamers and you still haven't proved any of that.
sethnintendo said:
I thought it was already general knowledge that the gamepad held back any more power. It wasn't like Nintendo was out of money like you said because they have billions in the bank (I believe they drained it under 10 at that point). Nintendo doesn't usually sell consoles at a loss and they don't want to sell a bloated system for over 400.
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This is really out of this world news for him.
Wyrdness said:
however I pointed out Wii U was as powerful as Nintendo could make it in the power game due to the costs of going that route.
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No, that's what you want to believe to somehow prove your point and then you backoff and say it's because it's not Nintendo's business model. The reality is that Nintendo has all the money to make more competent hardware it's just that they choose not to. They prefer their systems to be a balance between innovation and specs while keeping it cheap for families with children because that's always been their target audience. In fact, specs has become the least important aspect to Nintendo since the Iwata era. If WiiU really catered just to core audiences like you've said many times now and can't afford a beefier console, Why then did they spent so much R&D time and money on the Wii U gamepad, a gimmick neccessary for the Wii U to function and a much more expensive device than a traditional controller, instead of focusing on competing with it's competition? And no, i'm not talking about PS3 and X360 inbefore you mention them again. You talk about personal experiences, well all you really need for personal gaming experiences is a traditional controller like PS4 and X1 did, the Wii U gamepad is anything but traditional.
Last edited by Snoorlax - on 18 January 2020