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Forums - Gaming Discussion - CGI's Party Of Graphics & Tech 2020

 

Top 10 Graphics Of 2020 - The Five Highest Move on To Finals

Control 0 0%
 
Resident Evil 3 0 0%
 
Final Fantasy VII: Remake 1 5.00%
 
The Last Of Us: Part II 7 35.00%
 
Ghost of Tsushima 1 5.00%
 
Crysis Remastered 0 0%
 
Black Ops: Cold War (Next... 0 0%
 
Demon's Souls 2 10.00%
 
Spider Man: Miles Morales (Next Gen only) 0 0%
 
Cyberpunk 2077 (PC only -... 9 45.00%
 
Total:20

Will get one of the new GPUs early next year but undecided at the moment, leaning towards the 3080 at the moment due to DLSS and good RT performance.



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CGI-Quality said:

Cyberpunk is about as good of all around raytracing as I’ve seen out of game! That is lighting/reflections/shadows (much like Control, but better)!

I’ll have screens later!

There are some downsides, though. You can't see your own reflection and decals sre missing in the reflection, too. Like the content on a board is just gone. That's what I noticed from playing it a bit.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Peh said:
CGI-Quality said:

Cyberpunk is about as good of all around raytracing as I’ve seen out of game! That is lighting/reflections/shadows (much like Control, but better)!

I’ll have screens later!

There are some downsides, though. You can't see your own reflection and decals sre missing in the reflection, too. Like the content on a board is just gone. That's what I noticed from playing it a bit.

Wasn't the point of ray tracing to get everything without needing any 'tricks'. Why is it tracing a different scene than what is currently there. I've read other games doing this too, kinda goes against the whole purpose of ray tracing?

Btw, so you spend customizing your character, then you play in first person mode and can't see yourself in mirrors etc? /confused



Your Macy character looks a bit better, yet that up there doesn't look like skin at all. The water drops look more like blisters.
Although when I zoom in on Macy it also looks like she has blisters all over.

Maybe a sign of getting closer to the uncanny valley, cause it looks gross!



CGI-Quality said:
SvennoJ said:

Your Macy character looks a bit better, yet that up there doesn't look like skin at all. The water drops look more like blisters.
Although when I zoom in on Macy it also looks like she has blisters all over.

Maybe a sign of getting closer to the uncanny valley, cause it looks gross!

Cyberpunk, like Macy, is based on earlier versions of that type of shader (makes sense given how long the game has been in development and how many months - almost a year - I took on Macy). As the gen progresses, that type of thing will vastly improve. Much like my characters (one of which I'll have a presentation for in February ).

The modelling looks great (yours, the Cyberpunk model needs to work on the body), the water effect on skin is still problematic. Maybe more ray tracing grunt will make it look better and less 'blistery'. It's less plastic looking at least, getting better.

It seems old skin is much easier to render? Those models always look more convincing than young people. Perhaps all the extra detail stops you from concentrating on the actual skin part.



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CGI-Quality said:

The first in-game, next gen character render(s)

Ironically, I promised improved fur... 

You're welcome

PS - yes, I know those Miles renders aren't quite as detailed as mine, but that's also an open world game, in the beginning of the gen. Mid-late gen, character models should look better than my render (save for the hair).


Miles renders arn't as detailed as yours.
It shows around the eyes (eyes arnt so big a win though) its mainly the nose,mouth, and the hair.  I do like how you do skin better too, it looks more healthy/realistic as well  (the blush/frekkles ect).
I think the clothes are better done on the Miles rendered characters though, the fabric.

Its crazy what they can pull of with these next gen consoles, characters are starting to look pretty realistic.
Theres peach fuzz on the characters now lol.

"Mid-late gen, character models should look better than my render (save for the hair)."

Im not sure tbh. I think your character is still slightly above what we will see this gen.

Last edited by CGI-Quality - on 13 December 2020

Cyberpunk really shines with it's visuals. Sadly, there are some glitches in the game, like character animations glitch out while walking around or in a cinematic scene. Hopefully they will fix that at one point. The afterlife bar was the highlight for me so far.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3



is cyberpunk using the RE engine?



KratosLives said:

is cyberpunk using the RE engine?

No they use their own internal engine called the RED Engine which was used for the Witcher games.