Cerebralbore101 said: @Pemalite What is this comparable to?
I'm guessing a 3700X + 2070S + 1TB 2.5' SSD + 8 to 12GB of RAM (Because Series X's 16 GB of ram is shared between the GPU and the rest of the system.) Should run games at upscaled 4k (not true 4k), on high, but not ultra settings.
How far off am I? |
My apologies for not replying ASAP, had a few emergencies here. (Vehicle fire, vehicle recovery, hazmat job in the last couple of days.)
Need more details on the CPU.. But should actually be a little bit slower than the 3700X by a few percentage points due to lower clocks.
Still big unknowns to the cache hierarchy which could impact performance by 10-20% or more yet, just don't know.
The Ryzen 7 3700X is certainly the closest fit in terms of capabilities on the PC though, it's a good mid-range and capable CPU.
As far as GPU's go... Geforce 2080 is a good ballpark... Ray Tracing and Integer capabilities line up as well it seems. (But will need RDNA 2 hardware to actually verify fist hand of course!)
Some games will definitely be 4k due to the impressive fill-rate/bandwidth on offer.
Later games in the generation will likely make sacrifices to that end to bolster image quality, normal expected affair.
Mix of Very High and High PC equivalent settings most certainly to start with.
Now that I know the specs... And the RAM capacity and other expectations fell roughly inline to what I predicted years ago, I am actually impressive by what is on offer, especially with the strong focus to non-floating point capabilities like integer.
Storage wise, the SSD is fairly mid-range, 2.5GB/s is nothing to sneeze at of course, the PS5's SSD is apprantly "twice as fast" - But again. Benchmarks might tell a different story. (It's one thing to make a statement, another to back it up in real world scenarios.)
Plus Microsoft was probably a little bit more conservative on that front in order to make the SSD expandable storage more viable, it's harder to delivery 5GB/s of bandwidth reliably when you need to deliver it externally.
Microsoft has also done a shit-ton more work on the CPU-offloading approach with decompression and so-forth handled by a separate chunk of silicon, in-fact... I feel technologically it's taken a few pages from the Xbox One X's command processor on this front, which is nothing but a good thing.
Audio is also a fantastic step forward, the Original Xbox had amazing audio thanks in part to the nVidia Soundstorm solution, we hadn't really made giant improvements on 3D positional audio since, but that seems to be changing this next-gen.
120fps is just but a buzzword, so is 8k. Not real features that will be of much use to gamers on most televisions, good check-box features though I guess, but developers will build software for the common standards which will be 4k, 60fps.
Ryuu96 said:
KiigelHeart said: So is good or not? I understand nothing about tech stuff. |
@Pemalite
Honestly Idk much either but it sounds good and people seem hyped.
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I am extremely happy with the hardware for the most part.
It's like Microsoft took the Xbox One X... And replaced everything with components that would be available in 2020, which is not a bad thing.
Even the memory with it's potential for differing bandwidth levels was a thing with the Xbox One X.
EspadaGrim said:
MS better have a 2tb version at launch, NVME memory cards are going to be so damn expensive. My 2tb XB1 S and 4tb HDD isn’t even enough for me right now next gen is going to be crazier.
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By the looks of it, you can't buy your own nVME cards and use it in the console.
Microsoft have instead opted for a "propriety" interface for expandable storage... And there is actually a reason for this... Because you can get some extremely "shit" nVME cards which will perform like a dogs breakfast and not retain data reliably. - Microsoft is trying to ensure a consistent performance environment for developers, considering that RAM capacity is at a premium, so leveraging the SSD will be super vital.
Plus unlike the start of the 8th generation... Microsoft isn't opting for storage which trends below the industry standard for performance (I.E. 40-60MB/s) and thus every USB HDD since isn't going to match or beat it in performance by sometimes, even several multiples.
So yes, storage is going to be insanely expensive next-gen.
What I might do personally is buy expandable storage one for each console platform, one for OG Xbox, Xbox 360, Xbox One and Xbox Series X.
shikamaru317 said:
sales2099 said: Holy shit this is impressive. Apparently I read that these specs outclass 99% of PCs used on Steam. This ain’t no slouch and this could be a potential draw for would-be PC gamers. It will be far more costly to build these specs. Can’t wait to buy this beast |
Yeah, right now it looks like the only GPU's on the market that outclass it are the RTX 2080ti and RTX Titan, 2 very expensive GPU's. However, there will be new GPU's coming from both AMD and Nvidia later this year, so there will be more PC GPU's ahead of Xbox Series X by the end of the year when it releases. Still very impressive though, the specs are equivalent to much higher end PC hardware than XB1/PS4 were back in 2013, PS4 was using the equivalent of a $200 GPU at the time, XB1 only a $140 GPU as I recall, not to mention they had horrible Jaguar CPU's and slow 5400 RPM laptop hard drives. We're getting a much more powerful and well-rounded system with XSX.
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Every GPU on the market outclasses it, the console isn't even released yet.
Also we need to remember that Steam doesn't account for PC's with 2, 3 or 4 GPU's... And also doesn't account for PC's with nVidia/AMD Optimus/Enduro switchable graphics... And of course Steam isn't the entire PC market.
Plus the current RTX cards like you alluded to... Are going to be replaced this year before the next-gen consoles launch.
The Xbox Series X is an impressive piece of kit no doubt, but it's not beating the PC by any stretch.
shikamaru317 said:
trunkswd said:
But how much will this be with those specs? I am happy Microsoft is going all out. $499 is the sweet spot to launch a console at. $599 might be pushing it. But with inflation that isn't the same as the PS3 launching at $599.
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The fact that they used 6 GB of slower RAM for the OS and CPU instead of a full 16 GB of the faster RAM tells me that MS is trying to cut costs as much as possible. They are probably trying to hit the $500 sweet spot if at all possible. At the most I would expect $550 with a bundled game on launch.
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I was personally hoping for more memory... But like what me and CGI said in tech discussions a year or two ago, 16GB was always going to make the most sense from a price/performance perspective.
The different bandwidths of Ram modes shouldn't pose to much drama though, by the end of the generation... We would probably be seeing some extensive RAM limitations for sure, probably more limited than the 7th gen consoles.
shikamaru317 said:
Cerebralbore101 said: @Pemalite What is this comparable to?
I'm guessing a 3700X + 2070S + 1TB 2.5' SSD + 8 to 12GB of RAM (Because Series X's 16 GB of ram is shared between the GPU and the rest of the system.) Should run games at upscaled 4k (not true 4k), on high, but not ultra settings.
How far off am I? |
2070 super seems like a lowball estimate to me, I'd say 2080 or 2080 Super. In the Digital Foundry video today, Richard said that the Gears 5 Xbox Series X port was running at 4K, PC Ultra settings equivalent, at a framerate equivalent to a 2080 at the same resolution and settings, and they had it running that well after only 2 weeks of optimization. He seemed to be implying that with some more optimization time they could get Gears 5 up above 2080 super framerate.
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They could probably optimize Gears 5 for a Geforce 2080 as well.
Geforce 2080 seems to be around the same ballpark, Geforce 2080 Super isn't a catastrophic leap from the vanilla Geforce 2080.