By using this site, you agree to our Privacy Policy and our Terms of Use. Close
shikamaru317 said:
Raven said:

I think that if anything Microsoft could create a better scaling system where profits up until a certain point have less of a cut taken from them to help the smaller devs, but then big players like CoD will still have the typical cut taken because they'll always be bringing in more profit than that threshold.

Exactly. They need a scaling system like Valve has now. 30% cut is far too much for small niche devs, including many JP devs, and is chasing them away from the system, and that situation will only get worse when they can release on Windows Store for 12% and skip Xbox Store due to it’s 30%. Disgaea 5 already skipped Xbox but released on Windows Store, we will see even more JP situations like that in the future if something isn’t changed.

I believe that Valve sliding scale is:

-20% cut up to $1m in revenue

-25% from $1m to $10m in revenue

-30% above $10m revenue

Copying that would work well for winning over more niche devs, especially niche JP devs. Or they could improve upon it further with:

-12% up to $1m in revenue (matching Windows Store)

-20% from $1m to $10m in revenue

-30% from $10m revenue up


That way the niche JP devs and indies aren’t so adversely affected, but Microsoft still brings in big revenue from the AAA 3rd party games.

Quite ironic, but as far as I remember in Valve case, they take 30% for all games and 20% if your revenue is more than some value. Very strange approach that benefits the big sellers but not as good for small developers



 

Around the Network
shikamaru317 said:
derpysquirtle64 said:

Quite ironic, but as far as I remember in Valve case, they take 30% for all games and 20% if your revenue is more than some value. Very strange approach that benefits the big sellers but not as good for small developers

Oh yeah, you are right, they do charge big devs less than small devs. How in the world are they getting so much indie and niche dev support with that crappy policy, especially with Epic only taking 12%.

Market share and audience. Steam is where the vast majority of PC gamers are and where they feel comfortable. People say that dislike when companies are anti-consumer but it's hard for people to make drastic decisions to leave an ecosystem where they might have dozens of friends and hundreds of games.



shikamaru317 said:
derpysquirtle64 said:

Quite ironic, but as far as I remember in Valve case, they take 30% for all games and 20% if your revenue is more than some value. Very strange approach that benefits the big sellers but not as good for small developers

Oh yeah, you are right, they do charge big devs less than small devs. How in the world are they getting so much indie and niche dev support with that crappy policy, especially with Epic only taking 12%.

70% off 1m is 700k

88% of ~0 is ~0

Basic math



 

Bro how does an Xbox review of TLOU2 come up in court case concerning Epic and Apple?



jason1637 said:

Bro how does an Xbox review of TLOU2 come up in court case concerning Epic and Apple?

Worst thing is that we get this and still no Xbox One sales numbers.



Around the Network

As someone who played TLOU 2, i agree with their review. Visuals were great, story was good and the gunplay was subpar. I liked TLOU 2 even though i hated the original.



Looks like TA Gamercards are updating once again, yay.



Ryuu96 said:

Yeah I saw that, this Epic vs Apple court case is juciy, revealing a lot of stuff about Xbox/Playstation

I think Epic will lose this hard, so far Apple seem to be winning the argument, calling out Epic's hypocrisy



Rooting for Apple low-key, then them to lose against EU so xCloud can have a native app on iOS.

I have only one thing to add: no. 

I won't wait, I want it to be as messy as possible, possibly to the point of forcing Apple to cough up half of itself off. 

No more waiting: Pry. It. Open. 



Damn 343i is a mess. They got the whole Xbox division helping them.



Just got this in.  I was not expecting it to be this little. 

I guess I should have though considering how small everything is now.  Will now have room to install Fallout 4 (still in my backlog), and the Mass Effect trilogy later this month. It didn't take long to fill up the original storage space.

Last edited by DroidKnight - on 04 May 2021