RolStoppable said:
Angelus said:
Obviously, as just a gamer, it doesn't ultimately affect me. I just play the games. But I'm gonna have to start questioning the actual business acumen of Phil, and the rest of the folks running the Xbox division at MS, if they somehow believe that continuing to sell some of their most sought after content on rival platforms is somehow conducive to their end goal of creating the Netflix of gaming. That would be like Disney saying "yea, well, we want our platform, Disney+, to really take off and challenge Netflix for the position of dominant streaming platform, but we've had our existing content on there for so long....we don't wanna upset people and remove that content simply to entice them into becoming recurring spenders on our platform." I'm sorry, but there's simply no way to slice that in which it makes business sense. |
Papa Phil has been on a quest to garner goodwill ever since he took over. Goodwill certainly plays a role in business, but it's not something that can be quantified on a balance sheet. The quest for goodwill is ultimately a lost cause, because the internet narratives at large aren't going to change. Sony will remain the good guy, Microsoft will remain the evil corporation. Microsoft is under more fire for the possibility of making Bethesda games exclusive to Xbox and PC than Sony gets criticized for their large amount of exclusivity deals which are already reality. When you are the bad guy no matter what, then there's no point in being the nice guy. Barozi said:
Finished A Hat in Time. Expected a lot from it since it got a decent amount of hype (for an indie game). Sadly, it's not nearly as good as some make it out to be (heard about comparisons to Nintendo's best platformers... massive lol). As I previously mentioned, the resolution is horrible on Xbox despite releasing after Xbox One X. Artstyle isn't that great either. Lots of blocky models that remind me of early 3D platformers which is certainly not a compliment. Some areas can look pleasant but for the most part definitely below average. Level design is all over the place. Usually there's just too much stuff in a level which also serve no purpose. There are only four worlds (plus the final boss world which is just one level) which work similar to the paintings in Mario 64. Some of them are pretty unique though, so it's not all bad. Platforming is not perfect but it gets the job done I guess. Camera is a huge issue in this game though. You can't freely control it and it will go ape shit in tight corners. It's pretty difficult to estimate if you can make a jump that way. While there is a shadow underneath your character, it's still very hard to see if you overshoot or undershoot a jump. Overall though, platforming isn't all that challenging in the game. Far easier than Ori for example. Most of the dialogue is pretty good and it's voiced which I didn't even expect. Story-wise it's quite decent within each of the worlds but the overarching story is nothing special. 10 hours is all it takes for 100%. Decent for an indie platformer but there's little to no replay value. There are certainly better platformers on Xbox. The closest (and far better one) would be Yooka Laylee. 7.5/10 |
I largely agree with this. Where I differ is that I didn't buy into any hype, but the game still managed to fall short of my modest expectations. The first world is already a mess with its size and little of value to find. Yooka Laylee had its issues too, but it was far easier to arrange with its flaws and get enjoyment out of it. The DLC world for A Hat in Time is more of the same. There's also a mode to play challenges with high difficulty, but that was more annoying than entertaining. I lost interest in this mode before I was even halfway through and I have no desire to go back to the game at all. I am not sure if I would even give this game a 6/10. Too much of it is a mixed bag, so a 5/10 seems more fitting. I'd rate Yooka Laylee 6/10, so a decent game on my scale. |