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RolStoppable said:
Angelus said:

Obviously, as just a gamer, it doesn't ultimately affect me. I just play the games.

But I'm gonna have to start questioning the actual business acumen of Phil, and the rest of the folks running the Xbox division at MS, if they somehow believe that continuing to sell some of their most sought after content on rival platforms is somehow conducive to their end goal of creating the Netflix of gaming. That would be like Disney saying "yea, well, we want our platform, Disney+, to really take off and challenge Netflix for the position of dominant streaming platform, but we've had our existing content on there for so long....we don't wanna upset people and remove that content simply to entice them into becoming recurring spenders on our platform."

I'm sorry, but there's simply no way to slice that in which it makes business sense.

Papa Phil has been on a quest to garner goodwill ever since he took over. Goodwill certainly plays a role in business, but it's not something that can be quantified on a balance sheet.

The quest for goodwill is ultimately a lost cause, because the internet narratives at large aren't going to change. Sony will remain the good guy, Microsoft will remain the evil corporation. Microsoft is under more fire for the possibility of making Bethesda games exclusive to Xbox and PC than Sony gets criticized for their large amount of exclusivity deals which are already reality.

When you are the bad guy no matter what, then there's no point in being the nice guy.

Barozi said:

Finished A Hat in Time.

Expected a lot from it since it got a decent amount of hype (for an indie game). Sadly, it's not nearly as good as some make it out to be (heard about comparisons to Nintendo's best platformers... massive lol).

As I previously mentioned, the resolution is horrible on Xbox despite releasing after Xbox One X. Artstyle isn't that great either. Lots of blocky models that remind me of early 3D platformers which is certainly not a compliment. Some areas can look pleasant but for the most part definitely below average.

Level design is all over the place. Usually there's just too much stuff in a level which also serve no purpose. There are only four worlds (plus the final boss world which is just one level) which work similar to the paintings in Mario 64. Some of them are pretty unique though, so it's not all bad.

Platforming is not perfect but it gets the job done I guess. Camera is a huge issue in this game though. You can't freely control it and it will go ape shit in tight corners. It's pretty difficult to estimate if you can make a jump that way. While there is a shadow underneath your character, it's still very hard to see if you overshoot or undershoot a jump. Overall though, platforming isn't all that challenging in the game. Far easier than Ori for example.

Most of the dialogue is pretty good and it's voiced which I didn't even expect. Story-wise it's quite decent within each of the worlds but the overarching story is nothing special.

10 hours is all it takes for 100%. Decent for an indie platformer but there's little to no replay value.

There are certainly better platformers on Xbox. The closest (and far better one) would be Yooka Laylee.

7.5/10

I largely agree with this. Where I differ is that I didn't buy into any hype, but the game still managed to fall short of my modest expectations. The first world is already a mess with its size and little of value to find. Yooka Laylee had its issues too, but it was far easier to arrange with its flaws and get enjoyment out of it.

The DLC world for A Hat in Time is more of the same. There's also a mode to play challenges with high difficulty, but that was more annoying than entertaining. I lost interest in this mode before I was even halfway through and I have no desire to go back to the game at all.

I am not sure if I would even give this game a 6/10. Too much of it is a mixed bag, so a 5/10 seems more fitting. I'd rate Yooka Laylee 6/10, so a decent game on my scale.

Are you lost?



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RolStoppable said:
Barozi said:

Finished A Hat in Time.

Expected a lot from it since it got a decent amount of hype (for an indie game). Sadly, it's not nearly as good as some make it out to be (heard about comparisons to Nintendo's best platformers... massive lol).

As I previously mentioned, the resolution is horrible on Xbox despite releasing after Xbox One X. Artstyle isn't that great either. Lots of blocky models that remind me of early 3D platformers which is certainly not a compliment. Some areas can look pleasant but for the most part definitely below average.

Level design is all over the place. Usually there's just too much stuff in a level which also serve no purpose. There are only four worlds (plus the final boss world which is just one level) which work similar to the paintings in Mario 64. Some of them are pretty unique though, so it's not all bad.

Platforming is not perfect but it gets the job done I guess. Camera is a huge issue in this game though. You can't freely control it and it will go ape shit in tight corners. It's pretty difficult to estimate if you can make a jump that way. While there is a shadow underneath your character, it's still very hard to see if you overshoot or undershoot a jump. Overall though, platforming isn't all that challenging in the game. Far easier than Ori for example.

Most of the dialogue is pretty good and it's voiced which I didn't even expect. Story-wise it's quite decent within each of the worlds but the overarching story is nothing special.

10 hours is all it takes for 100%. Decent for an indie platformer but there's little to no replay value.

There are certainly better platformers on Xbox. The closest (and far better one) would be Yooka Laylee.

7.5/10

I largely agree with this. Where I differ is that I didn't buy into any hype, but the game still managed to fall short of my modest expectations. The first world is already a mess with its size and little of value to find. Yooka Laylee had its issues too, but it was far easier to arrange with its flaws and get enjoyment out of it.

The DLC world for A Hat in Time is more of the same. There's also a mode to play challenges with high difficulty, but that was more annoying than entertaining. I lost interest in this mode before I was even halfway through and I have no desire to go back to the game at all.

I am not sure if I would even give this game a 6/10. Too much of it is a mixed bag, so a 5/10 seems more fitting. I'd rate Yooka Laylee 6/10, so a decent game on my scale.

The DLCs aren't even on PS4/X1. Apparently they've been working on it for months but honestly no clue why it would take them so long.

Doubt I've ever heard the case of time exclusive DLC because the devs are too slow to port them to all platforms in time.

Alpine Skyline was the only world I really liked. As you said, Mafia Town is a mess and the Subcorn Forest is not only incredibly ugly but also mostly copy paste.



RolStoppable said:
Angelus said:

Obviously, as just a gamer, it doesn't ultimately affect me. I just play the games.

But I'm gonna have to start questioning the actual business acumen of Phil, and the rest of the folks running the Xbox division at MS, if they somehow believe that continuing to sell some of their most sought after content on rival platforms is somehow conducive to their end goal of creating the Netflix of gaming. That would be like Disney saying "yea, well, we want our platform, Disney+, to really take off and challenge Netflix for the position of dominant streaming platform, but we've had our existing content on there for so long....we don't wanna upset people and remove that content simply to entice them into becoming recurring spenders on our platform."

I'm sorry, but there's simply no way to slice that in which it makes business sense.

Papa Phil has been on a quest to garner goodwill ever since he took over. Goodwill certainly plays a role in business, but it's not something that can be quantified on a balance sheet.

The quest for goodwill is ultimately a lost cause, because the internet narratives at large aren't going to change. Sony will remain the good guy, Microsoft will remain the evil corporation. Microsoft is under more fire for the possibility of making Bethesda games exclusive to Xbox and PC than Sony gets criticized for their large amount of exclusivity deals which are already reality.

When you are the bad guy no matter what, then there's no point in being the nice guy.

Barozi said:

Finished A Hat in Time.

Expected a lot from it since it got a decent amount of hype (for an indie game). Sadly, it's not nearly as good as some make it out to be (heard about comparisons to Nintendo's best platformers... massive lol).

As I previously mentioned, the resolution is horrible on Xbox despite releasing after Xbox One X. Artstyle isn't that great either. Lots of blocky models that remind me of early 3D platformers which is certainly not a compliment. Some areas can look pleasant but for the most part definitely below average.

Level design is all over the place. Usually there's just too much stuff in a level which also serve no purpose. There are only four worlds (plus the final boss world which is just one level) which work similar to the paintings in Mario 64. Some of them are pretty unique though, so it's not all bad.

Platforming is not perfect but it gets the job done I guess. Camera is a huge issue in this game though. You can't freely control it and it will go ape shit in tight corners. It's pretty difficult to estimate if you can make a jump that way. While there is a shadow underneath your character, it's still very hard to see if you overshoot or undershoot a jump. Overall though, platforming isn't all that challenging in the game. Far easier than Ori for example.

Most of the dialogue is pretty good and it's voiced which I didn't even expect. Story-wise it's quite decent within each of the worlds but the overarching story is nothing special.

10 hours is all it takes for 100%. Decent for an indie platformer but there's little to no replay value.

There are certainly better platformers on Xbox. The closest (and far better one) would be Yooka Laylee.

7.5/10

I largely agree with this. Where I differ is that I didn't buy into any hype, but the game still managed to fall short of my modest expectations. The first world is already a mess with its size and little of value to find. Yooka Laylee had its issues too, but it was far easier to arrange with its flaws and get enjoyment out of it.

The DLC world for A Hat in Time is more of the same. There's also a mode to play challenges with high difficulty, but that was more annoying than entertaining. I lost interest in this mode before I was even halfway through and I have no desire to go back to the game at all.

I am not sure if I would even give this game a 6/10. Too much of it is a mixed bag, so a 5/10 seems more fitting. I'd rate Yooka Laylee 6/10, so a decent game on my scale.

Hey you're the Bundesliga guy aren't you?  



GoT and FF7re getting nominated for GOTY over Alyx and Ori is a joke. TLOU is going to sweep now



It's The Game Awards, I expected jokes and got them. I don't really mind GoT or FF7R Part 1 getting a nomination over Ori or Alyx (I disagree, but whatever) but Fall Guys? That game that came and went like a fart in the wind? Yikes.Ghosts had to get nominated, it took them almost the entire gen to make and was heavily marketed on PS4. Can't have a 2D platformer or VR game beat it, come on.



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Angelus said:
derpysquirtle64 said:

I agree with the part that MS should not sell their games on rival platforms, but I believe this will be the case. And if we go down this way of comparing games industry with the movie industry, your example is not right. I am not familiar with Disney+ because it's unavailable here for me, but I suppose that Disney have their own movies exclusive to Disney+, so you can't watch them on Netflix. But, you can still go to iTunes Movie Store and buy it full price. The same here. Bethesda games will be only on GamePass subscription service, but you can still go to PS Store and buy the game there by paying full price.

Let's propose a hypothetical. Apple decides tomorrow that the Disney+ app is no longer allowed on their devices.....does Disney continue releasing their movies for purchase on the iTunes store? 

Would be interesting to see the outcome once it happens. Too bad that it won't happen, so we will never know the answer. But, if I were to guess, I would say that yes, Disney will continue to release their movies on iTunes Store if it happens. It probably brings them way more money than their subscriptions do and iTunes Store is probably one of the biggest digital stores for movies. But who knows. Epic Games for example decided to fight Apple till the end even though it hurts them a lot and it wasn't the smart well thought decision from them to start their war vs Apple.



 

RolStoppable said:
KiigelHeart said:

Hey you're the Bundesliga guy aren't you?  

Yup. Can't wait for Schalke to get relegated.

So, if you're here in this thread...

Has Xbox won you as a customer?



This may be a little petty, in fact... it is a little petty but I'm kind of annoyed that the Series X is being out performed by the ps5 in multi-plats. I know it will change as developers get to grips with dev kits that arrived later but fml.



ironmanDX said:
This may be a little petty, in fact... it is a little petty but I'm kind of annoyed that the Series X is being out performed by the ps5 in multi-plats. I know it will change as developers get to grips with dev kits that arrived later but fml.

not sure what to tell you, but expect this for atleast the next 6 months, ALOT changed with xbox devtools, whereas the PS tools are basicly power upgrades

it kinda reminds me of the 360 vs ps3 gen



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

kirby007 said:
ironmanDX said:
This may be a little petty, in fact... it is a little petty but I'm kind of annoyed that the Series X is being out performed by the ps5 in multi-plats. I know it will change as developers get to grips with dev kits that arrived later but fml.

not sure what to tell you, but expect this for atleast the next 6 months, ALOT changed with Xbox dev tools, whereas the PS tools are basically power upgrades

it kinda reminds me of the 360 vs ps3 gen

Yeah I know.

Just annoyed at the sudden narrative shift too. So much talk of 15-20% meaning nothing and the ssd and here we are with several threads with several videos about the performance.

I am pleased that it will change eventually and their just "digging their own graves" so to speak.

MS must have really let the dev kits out late, making sure to get the best bang for buck components they could. Explains the flop discrepancy despite pricing being the same.

I suppose eventually, development and porting process will become easier for these pc's in the shape of consoles.