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Can't stop playing Divinity: Original Sin 2. Fantastic game.
Accumulated 30 hours of in-game playtime since I bought it 6 days ago (5 hours a day on average).



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Barozi said:
Can't stop playing Divinity: Original Sin 2. Fantastic game.
Accumulated 30 hours of in-game playtime since I bought it 6 days ago (5 hours a day on average).

Any RPG fan should do themselves a favor and play that game.



so i've been playing wasteland 3 and it's great, already put like 20 hours into it since it released and it's my first wasteland game but good LORD it's fucking buggy as hell

just hit a point where what i'm assuming will be a big decision that affects your story (it had to do with a character dying or living) was literally taken away from me and I was forced to kill them because the game bugged out and didn't give me the option to arrest them like it should have. how the fuck does this shit not get noticed in testing, especially when the game got delayed twice and had more development time? i'm too far in now to where i'm not gonna replay all i've done just to get back to that point, so i'm just gonna have to live with the game making that decision for me I guess but fuck that's shitty 

now i'm wondering what the state of the game would have been had it released back in may like it was originally going to



Last edited by FloatingWaffles - on 30 August 2020

Currently playing Skyrim for the first time. Holy shit is this game amazing. 25ish hours in and I feel I only scratched the surface. I played cause of Avowed and now it’s only making me more excited for the genre.

If Skyrim can do what it did in 2012 for Xbox 360 Obsidian making a Series X variant has so much potential. Also started Wasteland 3 where I made my custom characters and got past the opening battle. Game looks promising yet complicated at first glance. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

FloatingWaffles said:

so i've been playing wasteland 3 and it's great, already put like 20 hours into it since it released and it's my first wasteland game but good LORD it's fucking buggy as hell

just hit a point where what i'm assuming will be a big decision that affects your story (it had to do with a character dying or living) was literally taken away from me and I was forced to kill them because the game bugged out and didn't give me the option to arrest them like it should have. how the fuck does this shit not get noticed in testing, especially when the game got delayed twice and had more development time? i'm too far in now to where i'm not gonna replay all i've done just to get back to that point, so i'm just gonna have to live with the game making that decision for me I guess but fuck that's shitty 

now i'm wondering what the state of the game would have been had it released back in may like it was originally going to



Ya, I'm not too far in myself, because I'm playing it co-op with a friend of mine, and he hasn't had much time yet, but I very much share your sentiment. We're very much enjoying what's there, but it's incredibly rough around the edges. This game is probably gonna need another solid month or more of bug fixes to really sing.



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Angelus said:
Barozi said:
Can't stop playing Divinity: Original Sin 2. Fantastic game.
Accumulated 30 hours of in-game playtime since I bought it 6 days ago (5 hours a day on average).

Any RPG fan should do themselves a favor and play that game.

Yap and also have a good reason to be excited about BG3 knowing it will be using the next Divinity Engine :)



Imaginedvl said:
Angelus said:

Any RPG fan should do themselves a favor and play that game.

Yap and also have a good reason to be excited about BG3 knowing it will be using the next Divinity Engine :)

Larian making BG3 is literally the perfect marriage of developer and IP. Can't wait.



Angelus said:
FloatingWaffles said:

so i've been playing wasteland 3 and it's great, already put like 20 hours into it since it released and it's my first wasteland game but good LORD it's fucking buggy as hell

just hit a point where what i'm assuming will be a big decision that affects your story (it had to do with a character dying or living) was literally taken away from me and I was forced to kill them because the game bugged out and didn't give me the option to arrest them like it should have. how the fuck does this shit not get noticed in testing, especially when the game got delayed twice and had more development time? i'm too far in now to where i'm not gonna replay all i've done just to get back to that point, so i'm just gonna have to live with the game making that decision for me I guess but fuck that's shitty 

now i'm wondering what the state of the game would have been had it released back in may like it was originally going to



Ya, I'm not too far in myself, because I'm playing it co-op with a friend of mine, and he hasn't had much time yet, but I very much share your sentiment. We're very much enjoying what's there, but it's incredibly rough around the edges. This game is probably gonna need another solid month or more of bug fixes to really sing.

it's just a shame because with inXile becoming first party I was hoping they wouldn't be releasing any games with problems like these anymore. i'm hesitant to really blame them too much because we know COVID had an impact on development and they already had to delay once for it, but I just thought that this was the type of stuff that should have been ironed out as a result of that deal, it's not like they have budget or time constraints anymore to the degree they used to. 

Last edited by FloatingWaffles - on 30 August 2020

FloatingWaffles said:
Angelus said:

Ya, I'm not too far in myself, because I'm playing it co-op with a friend of mine, and he hasn't had much time yet, but I very much share your sentiment. We're very much enjoying what's there, but it's incredibly rough around the edges. This game is probably gonna need another solid month or more of bug fixes to really sing.

it's just a shame because with inXile becoming first party I was hoping they wouldn't be releasing any games with problems like these anymore. i'm hesitant to really blame them too much because we know COVID had an impact on development and they already had to delay once for it, but I just thought that this was the type of stuff that should have been ironed out as a result of that deal, itt's not like they have budget or time constraints anymore to the degree they used to. 

Actually they do. This is a Deep Silver funded game let’s remind ourselves and InXile is still a small studio, with multiple projects being worked on at once. 



Angelus said:
FloatingWaffles said:

so i've been playing wasteland 3 and it's great, already put like 20 hours into it since it released and it's my first wasteland game but good LORD it's fucking buggy as hell

just hit a point where what i'm assuming will be a big decision that affects your story (it had to do with a character dying or living) was literally taken away from me and I was forced to kill them because the game bugged out and didn't give me the option to arrest them like it should have. how the fuck does this shit not get noticed in testing, especially when the game got delayed twice and had more development time? i'm too far in now to where i'm not gonna replay all i've done just to get back to that point, so i'm just gonna have to live with the game making that decision for me I guess but fuck that's shitty 

now i'm wondering what the state of the game would have been had it released back in may like it was originally going to



Ya, I'm not too far in myself, because I'm playing it co-op with a friend of mine, and he hasn't had much time yet, but I very much share your sentiment. We're very much enjoying what's there, but it's incredibly rough around the edges. This game is probably gonna need another solid month or more of bug fixes to really sing.

Or what Bethesda games had: mod support.