shikamaru317 said:
Angelus said:
If I was Phil Spencer, I wouldn't be too keen to go out and find a "non picky" studio, desperate for work, and a paycheck to revive a legacy IP. If a talented studio calls me about a pitch for one, and they're passionate about wanting a crack at it, cool, let's see what you got….but I'm not putting out a call for all comers just to bring one of these IPs back by any and all means.
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Thankfully there are talented indie 3rd party studios out there that do live hand to mouth though, who would likely be willing to work on the IP's if MS asked. MS has already bought some of those talented, hand to mouth type studios, namely Obsidian, Ninja Theory, and Double Fine, but there are still others that are out there that MS could use to revive Rare's old IP's. I agree that it's not the ideal situation, but anything is better than squandering successful IP's for 10+ years like MS has done.
Honestly, if I was Phil, I would probably use a bit firmer of a hand with 1st party studios than he does. The nice guy thing might be good marketing, but some studios need firmer guidance than Phil seems to use. Arguably the lack of strong guidance for Rare has been a huge blunder for MS over the years, MS has supposedly been letting them work on whatever they've wanted to work on for over a decade now, and while that might make for a happy Rare, most of what they released in that time period wasn't very successful, with the main exceptions being Kinect Sports, which was only a success because of the Kinect craze, and Sea of Thieves, which wouldn't have even been half as successful were it not for Gamepass most likely. Of course that is not all on Phil, he's only been head for 6 years now, Mattrick is equally to blame there. I'm not saying that Phil should be totally draconian and rule over his 1st party studios with an iron fist, but somewhat stronger guidance would be nice, letting studios work on whatever they want isn't always the best idea, some game ideas just aren't very marketable.
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