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gtotheunit91 said:

The DioField Chronicle from Square Enix releases today. I enjoyed the demo a lot more than I thought I would have. I can with certainty say it's something I haven't played before. Taking tactical RPG gameplay like Final Fantasy Tactics (although it's not tile-based) and mixing it with RTS movement and combat was an interesting choice that initially didn't grow on me. It just felt off since the battlefield is so insanely small and having movement and choices be made in real time felt sluggish and slow compared to the RTS I'm used to.

But once you got the hang of moving characters around the battlefield when their health is low or it looks a boss is about to do an AoE move, getting a feel of the cooldown system, and learning how to do combos with your party on enemies, it's reeeeeeeally satisfying! I may just end up picking up this game.

@Spade @shikamaru317 y'all thinking of giving this game a try or are y'all swearing off Square? lol

SE can go F*ck themselves. 

Nah, idk bruh. Like if I support SE on Xbox it's like a lose lose situation. Games probably won't sell much, and more likely than not, more games won't come to Xbox. But if I don't, that's a clear message as well. Bought that FF Paradise game, game sucked, huge regret honestly. Just dumped a lot into Persona 5 CE for Xbox as well. Might be done with SE for now and just support Namco and Sega. 



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Barozi said:

Gotta say I'm quite a bit disappointed with Immortals: Fenyx Rising.

Roughly 4 hours in and I'm not a fan at all of the constant narration by Zeus and Prometheus. The dialogues in general are awful IMO and the game just comes off as being very childish. I'm totally fine with the artstyle but the characters behaviour and humour is totally out of place.

That's far from the only thing that bugs me though. The open world is just sooooo empty. Wow. Obviously no NPCs walking around as they are all petrified for story purposes. Considering this is a Ubisoft game, it also hasn't that many collectibles. While that's not a bad thing, it makes the huge open world feel all the more pointless.

I'm playing on normal difficulty and some enemies have already proven to be incredible damage sponges. I definitely feel kinda underleveled even though it's pretty early in the game and I already upgraded my sword for the first time. Best combat tactic is to walk around looking for stones to throw which does like 10 times the damage of a normal sword hit. The axe is pretty bad too. It can hit multiple enemies and potentially stun them after a few hits (which is kinda pointless because at that time the enemy will already be down to 20% health or less) but it's soooo slow.

So far it feels like an Assassin's Creed rip-off for kids.

Game really wore on me as I played more. Just way too many puzzles that bog the experience down for me. 



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Amazing game! Beat it on PS3, platted on PS4, and 1K on Xbox now. Disappointed how the second game turns out in terms of the overhaul, but I'll give it another chance next year! 

Real time was about 73 hours. 



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konnichiwa said:
Barozi said:

yeah I'm not giving up so far. It just doesn't hook me for more than an hour per session.

Thanks for giving me a heads up about the trap achievement. It's not marked as missable on TA but I saw in the comments that it probably is.

32 hours seems to be quite fast when looking at the completion time on TA. Will you buy the DLCs?

Yeah was literally the same, played a hour and almost had to force myself to play it more but at some point it became addictive.

32 is maybe fast because you don't need to complete everything, don't need to get every chest, don't need to complete every vault/dungeon/Don't need to get every ambriorix crystal.  And I saw the three dlc were very short but did not get it 'yet' I have so much to play. 

Btw what I did not like about the game aswell is how to unlock locations with the first person view.  Also another small tip the game did not tell me but every time you complete one of those vaults/Dungeons it also becomes a fast travel point.  

That's a very useful tip. I was under the impression I only had the statues and the Hall of Heroes as fast travel points.

I agree that the location unlocking is annoying. The same system was used before in some Assassin's Creed game (or was it in the Middle-earth games that played like AC? I don't quite remember).



Spade said:

Amazing game! Beat it on PS3, platted on PS4, and 1K on Xbox now. Disappointed how the second game turns out in terms of the overhaul, but I'll give it another chance next year! 

Real time was about 73 hours. 

Damn, the 4th person to get all achievements in this game. Quite impressive.

I played it for like 2 hours so far :D



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Barozi said:

Gotta say I'm quite a bit disappointed with Immortals: Fenyx Rising.

Roughly 4 hours in and I'm not a fan at all of the constant narration by Zeus and Prometheus. The dialogues in general are awful IMO and the game just comes off as being very childish. I'm totally fine with the artstyle but the characters behaviour and humour is totally out of place.

That's far from the only thing that bugs me though. The open world is just sooooo empty. Wow. Obviously no NPCs walking around as they are all petrified for story purposes. Considering this is a Ubisoft game, it also hasn't that many collectibles. While that's not a bad thing, it makes the huge open world feel all the more pointless.

I'm playing on normal difficulty and some enemies have already proven to be incredible damage sponges. I definitely feel kinda underleveled even though it's pretty early in the game and I already upgraded my sword for the first time. Best combat tactic is to walk around looking for stones to throw which does like 10 times the damage of a normal sword hit. The axe is pretty bad too. It can hit multiple enemies and potentially stun them after a few hits (which is kinda pointless because at that time the enemy will already be down to 20% health or less) but it's soooo slow.

So far it feels like an Assassin's Creed rip-off for kids.

Interesting I felt different.  I actually enjoyed the narration between Zeus and Prometheus but I guess its to each their own.  I played enough Greek history type games where going for a much lighter mood to all the stories actually was a good change of pace in my opinion.  I cannot say I was in love with Zeus voice actor but it grew on me by the time I finish the game.  There are some truly funny jokes in the game that had me laughing out loud which is a different experience from say God of War.

As far as gameplay wise, I believe it's actually very good.  I enjoyed the game a lot and finished the game with near 100% completion.  The beginning of the game you actually have to do it in order, or you will miss out on key items to your character.  Once you unlock your first GOD powers you can just pay the price to unlock the rest which is something you want to do as it really makes a difference in fights.  Also understanding your weapons, armor and their attributes comes in handy when dealing with higher level enemies.

Not really sure why you believe there is not a lot to unlock in this game, just the abilities alone come in very handy not to mention the blessings and stat boosts.  The game has a lot to unlock and build your character which actually makes me want to run through use different armor, weapons, bird effects in + version to see how I do.



Barozi said:
konnichiwa said:

Yeah was literally the same, played a hour and almost had to force myself to play it more but at some point it became addictive.

32 is maybe fast because you don't need to complete everything, don't need to get every chest, don't need to complete every vault/dungeon/Don't need to get every ambriorix crystal.  And I saw the three dlc were very short but did not get it 'yet' I have so much to play. 

Btw what I did not like about the game aswell is how to unlock locations with the first person view.  Also another small tip the game did not tell me but every time you complete one of those vaults/Dungeons it also becomes a fast travel point.  

That's a very useful tip. I was under the impression I only had the statues and the Hall of Heroes as fast travel points.

I agree that the location unlocking is annoying. The same system was used before in some Assassin's Creed game (or was it in the Middle-earth games that played like AC? I don't quite remember).

You actually do not have to complete the vaults to make them fast travel points, I forgot but I also do not believe you actually have to even enter them, just clear out the monsters.



Ryuu96 said:

"It's a very cool thing but don't get your expectations up too high"

Not maps then

Then what the hell could it be to warrant excitement from 343 along with a "world premiere" stamp on it?!

I'm tired of constantly being told to set my expectations. I want to be excited about Halo damn it!



You called down the thunder, now reap the whirlwind

It's been a relatively quiet launch for Slime Rancher 2. At least early access. But it's been a ton of fun so far. I never got around to playing the original.

It definitely doesn't hold your hand and you have to figure things out yourself. Even then, it's a really chill game. 



You called down the thunder, now reap the whirlwind

Did basically everything in disney valley, bought every upgrade, all friends to level 10 + all quests finished except for one that will be finished in my next playtrough just those achievements are insane (would like take 100 days to grind for them at this point).