shikamaru317 said:
gtotheunit91 said:
RIP id Tech it might be around for a while longer but I doubt Bethesda or even Microsoft would want to continue to invest in a proprietary engine that a single studio uses that only releases 1 game every 5-6 years. If their games were as big as BGS, then it would probably continue to thrive but so far with id Tech 7, it's just been DOOM Eternal. Or at least id Software have multiple projects at once to continue to justify id Tech's existence.
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I think id Tech will be fine. id isn't the only studio that uses it, Machine uses it on Wolfenstein and possibly Indiana Jones as well (we're not sure on Indiana Jones as there have been some recent Unreal engine job listings at Machine), Arkane Lyon's Void engine is id tech 5 based and will presumably be upgraded with id tech 7 or 8 tech for their next game, Tango's STEM engine is id Tech 5 based and will presumably be upgraded with id tech 7 or 8 tech for the next game by Evil Within 2 director John Johanas.
I also suspect that id does have multiple teams with their nearly 300 devs, we know they have 1 team that assists Machine on Wolfenstein games, we also have heard they are working on both a new Quake and the next Doom (with the next Doom probably only being a smaller pre-production team).
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It's a shame id Tech never became as widely used as Unreal Engine because with each new Quake and Unreal Tournament release, the conversation was always who had the better engine. It was quite the contender for a long time influencing major engines that are widely known today like Call of Duty's IW Engine or Valve's Source Engine with John Carmack even commenting "there are still bits of early Quake code in Half-Life 2"
I guess id Tech's downfall from popularity was just how open it was and how everybody could make modifications to it and end up making their own engines. Only got worse when ZeniMax bought id Software and it became proprietary.
Being born and raised in Dallas, even at one point for 5 years living less than 5 minutes from id Software's headquarters and going to every Quakecon for 15 years, and knowing id Tech before it was ever even called id Tech, this is a bigger topic to me than to most lol. Mainly because during the roundtable with Bethesda, Phil Spencer said he couldn't wait to see how id Tech would be used with more studios within XGS, specifically naming 343 and The Coalition collaborating with id Software. So I thought there was going to be this huge id Tech resurgence. Guess that didn't pan out lol
Last edited by G2ThaUNiT - on 05 April 2022