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I already stated my desire that I want Phil to revive Scalebound with Platinum, MS should give them a no compete clause in the contract so that they don’t spread themselves too thin like last time and should probably wait till after Bayonetta 3 and Babylons Fall are finished.

Platinum would also be the perfect team to reboot Phantom Dust, at the end of the day MS needs to forge relationships with Japanese devs if they aren’t going to buy any.



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I've always wondered, why the living hell does Ubisoft have sooooooooo many developers and studios?! I mean, as mentioned earlier today, if you combine XGS, Bethesda, and Activision Blizzard, that still isn't as many employees or studios as Ubisoft has.

It's not like Ubisoft makes as much money as these other companies to justify that many. Why have it setup like that?



gtotheunit91 said:

I've always wondered, why the living hell does Ubisoft have sooooooooo many developers and studios?! I mean, as mentioned earlier today, if you combine XGS, Bethesda, and Activision Blizzard, that still isn't as many employees or studios as Ubisoft has.

It's not like Ubisoft makes as much money as these other companies to justify that many. Why have it setup like that?

requires much work supporting a yearly ANNO release



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Ryuu96 said:

That'd be cruel

Doubt it would go down well with Japan either, Scalebound was Kamiya's creation even if Xbox own the IP.

But as I already said, current Platinum doesn't give me hope that they'd successfully juggle it, they seem to be struggling to work on all those projects at once, Babylon's Fall looks awful, other titles were MIA for years, they've stretched themselves thin and unlike Obsidian, I don't think Platinum can handle it well, it's a consequence of having to constantly have another project lined up though to keep the studio alive.

We all know the issues with Scalebound, Kamiya has multiple times came out to defend Microsoft, it very much looked like a case of Platinum taking on something too large for their capabilities and I don't think removing the MP would even help much with that, unless they scale it down a bit or partner with another studio (or maybe don't work on 4-5 projects at once, Lol).

Why not start smaller, Kamiya and Mikami working on another project together? I feel like if Scalebound returns then Microsoft needs to sit down with Platinum and have a talk about their content pipeline so we don't have another case of them taking on too large of a project for their capabilities.

And yet, Platinum always doing a great job for Nintendo somehow. This alone shows that they are talented studio that can deliver.



 

Ryuu96 said:
gtotheunit91 said:

I've always wondered, why the living hell does Ubisoft have sooooooooo many developers and studios?! I mean, as mentioned earlier today, if you combine XGS, Bethesda, and Activision Blizzard, that still isn't as many employees or studios as Ubisoft has.

It's not like Ubisoft makes as much money as these other companies to justify that many. Why have it setup like that?

They don't outsource, Valhalla had over 5,000 developers and only 1 studio was not an Ubisoft studio and it was a widely used support studio so it couldn't have been much, I think this would actually be more expensive cause outsourcing tends to be cheaper to my knowledge but maybe it's easier to manage/control when everyone is under one roof.

I guess so. It still seems weird to have your studios and developers so insanely spread out everywhere whereas you could have like 4 or 5 Ubisoft Montreal sized studios, but I guess they've mastered such controlled chaos. 



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Ryuu96 said:
gtotheunit91 said:

I've always wondered, why the living hell does Ubisoft have sooooooooo many developers and studios?! I mean, as mentioned earlier today, if you combine XGS, Bethesda, and Activision Blizzard, that still isn't as many employees or studios as Ubisoft has.

It's not like Ubisoft makes as much money as these other companies to justify that many. Why have it setup like that?

They don't outsource, Valhalla had over 5,000 developers and only 1 studio was not an Ubisoft studio and it was a widely used support studio so it couldn't have been much, I think this would actually be more expensive cause outsourcing tends to be cheaper to my knowledge but maybe it's easier to manage/control when everyone is under one roof.

derpysquirtle64 said:

And yet, Platinum always doing a great job for Nintendo somehow. This alone shows that they are talented studio that can deliver.

Not always, like both of the Star Fox games

I do agree that they have talent but Scalebound was far beyond anything that they've ever done before in terms of scope and the issue is they're spreading themselves too thin, they were struggling with Unreal Engine, the technical side of the game was reportedly a mess, Bayonetta 3 was completely MIA for years, Babylon's Fall looks awful and they're juggling a number more projects on-top of that.

Something will have to change for Scalebound to come back, either they'll have to dump a few projects, decrease the scope of the game (and I think even beyond dumping multiplayer) or expand a lot and/or bring on a co-development partner.

I have zero faith Platinum of today could bring back Scalebound without doing any of the above changes.

Should just sell to Nintendo since they work best with them.

Platinum had no creative control on Star Fox Zero.



shikamaru317 said:

That sounds like it has major potential, Witcher 3 director who left CD Projekt in May 2021 seemingly leading the new team doing a new RPG for Blizzard. Wonder if it's a singleplayer Warcraft RPG or a new IP? Either way, Xbox are truly going to be the kings of WRPG's going forward, they now own 5 WPRG developers (several of which have multiple teams). 

Still need Larian.



Angelus said:
shikamaru317 said:

That sounds like it has major potential, Witcher 3 director who left CD Projekt in May 2021 seemingly leading the new team doing a new RPG for Blizzard. Wonder if it's a singleplayer Warcraft RPG or a new IP? Either way, Xbox are truly going to be the kings of WRPG's going forward, they now own 5 WPRG developers (several of which have multiple teams). 

Still need Larian.

Wouldn't that give MS a monopoly on the Western RPG front though? Not even sure that even exists though. Guess there is still CD Project Red, probably a few others I'm missing. 



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So much to be excited about for Xbox. Anyone else just like looking at the studios and seeing the potential of influx of games? MS needs to not have only one conference.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Also prediction today, somewhat Xbox related...

Persona 4 Golden will be announced today during the ND, after the show confirmed for PS, and then going to skip Xbox.

Atlus: Fuck them Xbox players.



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