Ryuu96 said:
I'm fine with waiting for Grounded because either way it would have been in the exact same state it is in today if it launched in early access today, Lol. There's so much stuff that I want them to add into the game that either way I think I would be waiting no matter when it releases and I want them to add this stuff before the full release. But, I think I'm in the minority here, lets be honest, most don't seem to give a crap whether something is labelled as early access or not, they're mostly already treating Grounded as if it has officially released already, as we did with Halo Infinite, as we did with Fortnite for years, etc. etc. Full release nowadays is mostly for the sake of reviewers, Lol. So for that reason, I think they should be expanding the team size already, sure, when it does launch it will get a new marketing push but I think most who will play Grounded have already played it, they need to expand the team now to do regular large content drops regardless of when its 'official' release is. Heck I think, if the content drops were more regular I would be playing it right now and not caring about the full release. Survival games always seem to find their niche though, especially on PC. |
Of course. And why shouldn't people be treating early access games as such? They are, in fact, released. Made available for you to pay money, in some form or other, to play. Are they complete? No...but neither are about at least a good third of all other games released these days. Only difference is that "Early Access" games are more up front about it. And while I'm personally not at all opposed to getting a game into the hands of your consumers, to see what works, what doesn't, and help the devs mold it into an end-product that everyone can be happy with, there's also - at least in my mind - a limit to just how long you get to reasonably use that EA card to wave off a critical, and commercial evaluation of your work.
We could, very easily, argue that Halo is currently still an Early Access game. Live service nature aside, it's missing several key features that any Halo fan would consider mandatory in any new release of the franchise. Features that won't be added to the game for many months. Is Halo any less an Early Access game than Grounded? Mind you, Halo is an established IP, with set expectations. Grounded is completely new. Anything that Grounded is "missing," or that players would like to see in the game moving forward, was never necessarily a pre-determined design goal of the team creating it. But alas, Grounded is labeled EA, while Halo is not. Is that fair? Is it accurate? Is it even relevant? No, nope, and definitely not. The market has already decided how it feels about these games, and nobody would feel any differently about either regardless of whether you swapped around their EA labels, or removed from the equation entirely.