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BasilZero said:

I didnt realize you can redeem Japanese MS Store games to your US account.

You can buy from all regions with the same account. It doesn't matter.

But in some cases the games won't appear in your ready to install list unless you change the console to the region where you bought them. Start the download and you can switch back. That only involves games that aren't available on your main country's Xbox store though.



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Ryuu96 said:

I'm fine with waiting for Grounded because either way it would have been in the exact same state it is in today if it launched in early access today, Lol. There's so much stuff that I want them to add into the game that either way I think I would be waiting no matter when it releases and I want them to add this stuff before the full release.

But, I think I'm in the minority here, lets be honest, most don't seem to give a crap whether something is labelled as early access or not, they're mostly already treating Grounded as if it has officially released already, as we did with Halo Infinite, as we did with Fortnite for years, etc. etc. Full release nowadays is mostly for the sake of reviewers, Lol.

So for that reason, I think they should be expanding the team size already, sure, when it does launch it will get a new marketing push but I think most who will play Grounded have already played it, they need to expand the team now to do regular large content drops regardless of when its 'official' release is. Heck I think, if the content drops were more regular I would be playing it right now and not caring about the full release.

Survival games always seem to find their niche though, especially on PC.

Of course. And why shouldn't people be treating early access games as such? They are, in fact, released. Made available for you to pay money, in some form or other, to play. Are they complete? No...but neither are about at least a good third of all other games released these days. Only difference is that "Early Access" games are more up front about it. And while I'm personally not at all opposed to getting a game into the hands of your consumers, to see what works, what doesn't, and help the devs mold it into an end-product that everyone can be happy with, there's also - at least in my mind - a limit to just how long you get to reasonably use that EA card to wave off a critical, and commercial evaluation of your work.

We could, very easily, argue that Halo is currently still an Early Access game. Live service nature aside, it's missing several key features that any Halo fan would consider mandatory in any new release of the franchise. Features that won't be added to the game for many months. Is Halo any less an Early Access game than Grounded? Mind you, Halo is an established IP, with set expectations. Grounded is completely new. Anything that Grounded is "missing," or that players would like to see in the game moving forward, was never necessarily a pre-determined design goal of the team creating it. But alas, Grounded is labeled EA, while Halo is not. Is that fair? Is it accurate? Is it even relevant? No, nope, and definitely not. The market has already decided how it feels about these games, and nobody would feel any differently about either regardless of whether you swapped around their EA labels, or removed from the equation entirely. 



coolbeans said:

All these studios, all these opportunities to revive Bleeding Edge.
...
...
No? Anyone else? :P

I like the way you think. 

Bleeding Edge was so fun and had so much potential. Too bad the content wasn't there. I stopped playing once NT abandoned it.



Don't give a left nut about Grounded anymore. Should have hired more people.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Ryuu96 said:

Honestly the production values on this show look really high.

Does look like Paramount are taking it very seriously, I hope the writing matches.

I am concerned about the serious lack of Covenant in every teaser though, Lol.

Chief gonna fight his evil twin brother, obviously



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Ryuu96 said:
Angelus said:

Chief gonna fight his evil twin brother, obviously

Lol.

For real if the villain is mainly a human then that would suck big time, I'm worried the costs of creating a bunch of Covenant would be too high so they'll focus on a human villain.

They did show High Charity in the teaser at TGA, at least. 

My guess would be that they're simply still working hard to finish up the CGI work on the show, and the Covenant are of course going to rely heavily on said CGI. Even huge movie productions these days work non-stop and barely finish the CGI by the time the movie releases. 



Yea, I really wouldn't be wasting any energy thinking about the timeline of events you know from Halo canonically, as it pertains to this show. They're gonna do their own thing. They'll keep key elements of the stories we know, and certain events will match up sequentially with how we'd expect, but they didn't do that whole "silver" timeline post for shits and giggles. That's literally them telling you, "we respect the Halo you know and love, we aim to do right by it, but also...this is it's own thing."



Angelus said:
Ryuu96 said:

Honestly the production values on this show look really high.

Does look like Paramount are taking it very seriously, I hope the writing matches.

I am concerned about the serious lack of Covenant in every teaser though, Lol.

Chief gonna fight his evil twin brother, obviously

Ah yes, the ol Marvel origin movie route. 

Make their first opponent have almost the same powers as them trick. Nearly every damn time.



Ryuu96 said:

My biggest fear with a BR mode is how much resources those modes take, I think people underestimate it, Tim Sweeney said the majority of Epic's 700 employees are working on Fortnite and to my knowledge, Epic also has bad crunch, something Xbox should avoid, a large amount of Respawn works on Apex Legends and that has complaints that it is too slow in content despite Respawn saying they aim to avoid crunch which is why Apex can be a bit slow, I can't find how many PUBG developers there are but the PUBG Corporation has 1,500 employees.

There's absolutely zero chance that 343 could keep up with the likes of Fortnite and maybe not even PUBG...Especially when Halo also has Arena/BtB and Forge in the future and maybe stuff like Firefight, then we also have Campaign expansions, it would be a miracle if 343 juggled all that without massively outsourcing or opening another studio, not sure if chasing a trend is a wise investment when they will never beat Fortnite or PUBG, best chance they have is luring away some Apex Legends fans.

I'll say again, if they do feel the need to do BR then they should absolutely do it as easy as possible on them and straight up rip the maps from the Campaign and don't change anything aside from removing the enemy AI, Lol.

Epic is really good with support cause of the anpower. In games like CoD or Halo it takes devs weeks to fix issues the community brings up but in Fortnite they get it done in like under a day.



shikamaru317 said:

Seems like the Cyberpunk Xbox Series update is coming really soon. CD Projekt said when it was delayed, that it was delayed to Q1 2022. Now people have found a new cover image for Cyberpunk on the Playstation backend, as well as a big update for Cyberpunk on the Steam backend, and CD Projekt previously said that the next-gen update would release alongside a huge update for the last-gen and PC versions.

Didn't CDPR say that the next gen update for Cyberpunk got pushed to second half of this year?