Oh and as I long time Gears player, my reaction to Halo fans complaining about de-sync and shots not registering
Oh and as I long time Gears player, my reaction to Halo fans complaining about de-sync and shots not registering
VersusEvil said:
For Achievements brah, what else would I ever play a multiplayer game for. |
Well judging by r/halo the only reason to play is to dress up your Spartan like a Barbie doll.
konnichiwa said: I am honestly surprised people are still playing Halo? For what exactly? For the frustrating challenges with barely any good rewards at the end? For the same maps that we have for 2 months now? For MP modes that simply don't work? I feel we are now at a point many still force themself to play it but we also at a point when people will drop off. |
The game is amazing lol... Why not play it?
konnichiwa said: I am honestly surprised people are still playing Halo? For what exactly? For the frustrating challenges with barely any good rewards at the end? For the same maps that we have for 2 months now? For MP modes that simply don't work? I feel we are now at a point many still force themself to play it but we also at a point when people will drop off. |
I play Halo because I love the gameplay. I didn't start to play Halo for some challenges and costumes 20 years ago and I also won't stop playing Halo if a new one could be better if it comes to stuff like this.
I would love to have some more maps but as someone who just loves Halo I can also play 50 times the same map in a row and still have fun with it.
As much as I can play the same few maps in CS:GO for thousand hours or how other people look at the same map in League of Legends for 10000hours^^
konnichiwa said: I am honestly surprised people are still playing Halo? For what exactly? For the frustrating challenges with barely any good rewards at the end? For the same maps that we have for 2 months now? For MP modes that simply don't work? I feel we are now at a point many still force themself to play it but we also at a point when people will drop off. |
I would believe people still play a MP game because its fun. Those are always the core part of any MP community. The casual people who are in it for the trinkets play like its candy. Once the sugar high is gone, they move to the next. Something on the order of Forthnight is more their speed because Epic makes sure to provide a host of trinkets to keep their interest.
Then again that is the mindset now, continue to just throw out as much gunk as possible to make the trinket lovers happy.
Halo Infinite is still #1 on trueachievements.com tracking list. We've been through before but I prefer this list because it's not based on single region and tracks over 2 million accounts.
I can't remember the last time any game has held the top spot for so many weeks over Fortnite and CoD so it's quite remarkable.
I completed the Battle Pass and the campaign last week. Unfortunately, there isn't much for me to do besides ranked, and that's probably where will happen. With that said, I still enjoy the hell out of the game regardless.
There are a some balance issues that need to be addressed but nothing game breaking that can't wait. BTB is the most important part that needs to be fixed ASAP and hopefully sometime next week this will be patched. It's easy to sit behind a keyboard and complain about all the issue, and I agree with most of it, but expecting things to be fixed right away isn't realistic.
I'm not sure how or why anyone is expecting new maps before season 2. That's not going to happen, unless it's forge maps, but I doubt that too.
shikamaru317 said: I was referring to Ryuu's comment about fixing BTB being their priority, as it seemed like he was suggesting that the reason why we aren't getting other needed fixes is because fixing BTB is the priority for 343 (forgive me Ryuu if I was wrong in that assumption). I have enough knowledge of AAA development to know that it doesn't, or at least shouldn't, work that way, the entire likely 200+ person Infinite multiplayer team isn't working on fixing BTB, nor should they be, people have different specializations and assignments in a well organized AAA multiplayer team, people assigned specifically to the art aspect of map design, the design aspect of map design (the actual structure of the map, hallway placement, weapon spawn placement, cover placement, etc), microtransaction cosmetic design, weapon design, vehicle design, gameplay balance, Quality Assurance (bug hunting), and more. I have had discussions with AAA multiplayer devs about topics like this. Now sometimes a multiplayer lead will take devs off of their area of specialization to assist some other team that needs help, and it is usually a mistake to do this instead of hiring more devs or getting a support studio to assist, for instance EA left such a small skeleton crew behind to work on DLC for SW Battlefront 2 that the weapon design team had to be reassigned to work on other areas of the multiplayer, which resulted in a very long wait for the first new weapons post-release, which resulted in many people who wanted new weapons quitting the game. I do agree that fixes can cause unintended breaks that then have to be fixed, which can make the quality assurance stage of a bug fix longer before the patch goes live. My issue is not with how long the BTB fix is taking, but more so with the fact that 343 couldn't seem to be bothered to provide proper band-aids for the issue, such as temporarily removing BTB challenges from challenge randomization pool until BTB is fixed. My issue is also with the fact that they seem to be saving up everything that they are working on except for the BTB fix for the big mid February update, including balance changes which are supposed to be able to be pushed through server side according to pre-launch 343 interviews. I can list about a dozen high priority issues that are at least partly responsible for the player mass player bleedoff since launch (4/5ths of the PC playerbase gone, down from #1 to #4 on Xbox most played list), issues which really can't afford to wait until more than a month from now to be fixed. I have seen dozens of threads about people quitting Halo Infinite due to the lack of fixes for the poor monetization (no microtransaction price reduction, no in-game credit earning added as yet, etc.), threads from people who are quitting because they are fed up with the shortest range motion tracker in the whole series, threads from people who are quitting because they are fed up with forced crossplay, threads from people who are quitting because of weapon and vehicle balance issues, threads from people who say they are bored with the launch maps and need new maps to play soon or they will quit, threads from people who are quitting because they are tired of the poor hit registration, threads from people are quitting because there is no progression once you finish the season 1 battlepass (admittedly 343 can't do much about that one in the short term, their lack of foresight before launch is to blame there, but it will most likely take until season 2 or even season 3 for them to design enough cosmetics to fill up a career progression system, unless they repurpose some planned late season 1 store cosmetics for some of the tiers of the career progression system, which I highly doubt that the bean counter suits will allow). The longer 343 takes to fix these issues, the more players they will lose. And trust me when I say it is much easier to maintain an existing playerbase by listening to them and delivering the fixes they want, than it is to win back players who have already quit one multiplayer game and moved on to another (343 only need look at MCC for an example here, the game was eventually fixed, but the playerbase they won back by fixing it was a small fraction of the playerbase they could have had on release if the game actually worked at release). If 343 wants to have a big enough multiplayer playerbase to justify their planned 10 years of support for Infinite, they need fixes for high priority issues other than BTB before mid-February, at the rate players have been bleeding off their playerbase could be down by another 30% or more by mid-February, on PC at least, with Xbox probably dropping from #4 most played to #7 or even lower by mid February. The first ever F2P Halo game should not be bleeding players this fast, this was 343's one chance to bring Halo back to it's Halo 3/Reach glory days of popularity, but that already feels like a lost cause now unfortunately. |
What would be worse is rush out a fix that causes even more issues and then those escalate to more problems. Every development team has a set amount of time for fixing issues, testing issues and regression testing. Its not a quick process and depending on the issue and how much it touches other systems of the code it could take longer. The point I am making is that you have no clue how complex any particular fix takes to complete and how much testing is needed to insure that it hits without causing more issues. No, 343 does not need to rush out fixes because some gamers are leaving, that happens with any MP only game. The new paint is gone and only the people who actually enjoy themselves always remain. Trinket chasers always get bored and run to the next thing which is why you concentrate on the core first then expand to get the trinket chasers.
shikamaru317 said: Can't say I agree with their criticism of the story, but I'm glad they enjoyed the gameplay and called out the poor monetization model. |
"While you mainly use it to put yourself in the perfect spot to die immediately." Nails me to a tee.
...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.
Ryuu96 said: Rumour that Stalker 2 is being delayed to Fall 2022. |
Wow, much surprise. On a serious note, it's fucking GSC Gameworld we are talking about. I called it right from the start. I think anyone waiting for this game will be lucky if it comes out before generation ends.